Here's Some New Footage From Notch's Next Game

Minecraft creator Markus "Notch" Persson tweeted this out today. It's a minute-and-a-half of footage from 0x10c, his new space game.

PC Gamer's got a great interview with Notch on 0x10c:

The goal is to have it feel a bit like Firefly," says Notch. "You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it's: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL. "

For more details, go check out the rest of the interview.


Comments

    I'm sure I read somewhere that this game was cancelled.

    Like minecraft, somebody will make a 1:1 replica of the USS enterprise

    except in this game you can pilot it while drunk and promptly crash into a planet within 5 minutes of flying it

    THEREFORE I AWAIT IT EAGERLY.

    Why is the Soldier from TF2 there??

      It's a placeholder. Programmers use simplistic models or models for other games during the early stages of production. It'll most likely be replaced in a later version.

    Please make it that we can hire a pilot that plays with dinosaurs and screams like a girl saying "oh god oh god we are all gonna die" haha

      Curse your sudden and yet inevitable betrayal!

    Oh wow, nice one notch.

    I CAN AFFORD TO BUY A HUGE NEW OFFICE TO PRETEND I'M VITO CORLEONE BUT I CAN'T AFFORD TO PAY SOMEONE TO MAKE HALF-DECENT MODELS!

      Theres absoluetly no point in hiring 3D artists if they don't have an engine to work on yet. Silly little placeholder models cribbed out of other sources are perfectly fine for testing rendering and animation and all the little subsystems that go into it.

    Wow, seriously guys, its a very early alpha place holder..

    In Minecraft, complexity of detail and graphics was sacrificed for complexity of the whole world. That is, rather than draw a simple world in detail, he drew a very complex mutable world in at a massive scale in an easy to render retro style. He made his challenges not about cutting edge graphics, but about cutting edge world creation and interaction.

    If you think about the classic space game Elite - the open massive universe is what gave it a bigger feel than the basic graphics would imply. The feeling you could set off and do whatever you wanted in a random, almost real place. Notch seems to love building those kinds of complex interrelated systems that lead to a feeling of control and freedom for the user and also to much emergent gameplay.

      Couldn't agree more - And this is why Notch's games are so successful because they arent like every other game out there on the market and he focus' on gameplay other then graphics.

      More people need to follow suite by this and stop making terrible games with spectacular graphics.

      If only we can get both gameplay+graphics combined one day ;)

        procedural worlds and emergent gameplay are Minecraft's special sauce for longevity (methinks Notch has played some nethack in his time). if this is more of that style of game design then I'll pony up for this on day one.

    So... this looks pretty bad so far. I suppose companies shouldn't release tech demos if the tech looks like absolute crap.

    No wonder the ship is having problems. It appears to be using a commodore 64 for the operating system, and has no windows.

    Eagerly awaiting this one, apparently it's about a bunch of people cryogenically frozen in 1988 and shot into space, who wake up in the year 100 trillion AD. The technology is what you would expect from 1988, hence the DCPU-16 computer. And of course, because it's Notch, the computer is an actual DCPC-16 emulation that controls your entire ship, and you can program it in any way you like.

    People should remember that this isn't a game trailer like normal game devs would release. This is a earely bare-bones look at the very earliest stages of the game. We should understand that this is just a super early look at it be gratefull that they decided to give us a preview of its progress so early in the development.

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