Tell Us Dammit: You Have $200 Million To Make A Game. What Do You Do?

Tell Us Dammit: You Have $200 Million To Make A Game. What Do You Do?

Okay here’s a question: you are given 200 millions dollars, but there is a caveat. You must use that money to create a video game. You can make any video game you want — anything. In addition, you are allowed to keep 20% of the net profits that game makes. What do you create, how do you do it? How do you manage the funds?

Tell us dammit!

Personally, I have no idea what I would do. Maybe I would buy a license, and spend the time and money making a great game based on that license. That might be the safest route. But would you want to play it safe? Would you create a new IP.

What would you do?


  • I would make an mmo with no subscription and an actual end. Such that your character gets retired at the end. Andthe final fight would be hard and require real cooperation and teamwork.

  • *flails*

    I’d want to make a really long, detailed RPG – something like what Obsidian or Bioware does – and use the money to give a huge team time to do it properly.

    Actually, make that KOTOR 3. Not an MMO, but a really good RPG.

    • Would love a KOTOR before the Jedi even knew of the Sith. A real beginning to their eternal struggle for balance in the universe.

      Or very similar a Elder Scrolls game, again a prequel before Necromancers and the like were outlawed and such.

  • I would use the money to bribe Square Enix and get them to make another Chrono series sequel. And maybe even a remake of Chrono Cross.

  • A modern, graphically up to date, client runescape game.

    Say what you want, but I love how PVP works and I’m actually a fan of the profession system. What I’m not a fan of is the java based browser game it is and the graphics + lag that comes with it.

  • Borderlands MMO…or Bioshock 3(not infinite, set in Rapture)…or a new game based on China Mieville’s ‘Perdido St Station’ or Neal Asher’s ‘The Skinner’.

  • Personally? I would create a game that allows you to play a character from birth to death and govern all life choices he/she makes. I’d force some sort of obstacle for the character to overcome, that divides the planet, like say, a new plague, nanotechnology or something similar and then allow the character’s choices to govern how the rest of the world or area develops as a result of the player’s actions. The choices would be subtle, not like, press a or b to choose who dies, but the game would learn from the player. Like say, hey, this guy is trying to avoid casualties, so there’s an increase non-lethal law enforcement technology etc. That would be my ideal project at the moment.

    • I’d make something similar to you in a way. Basically I’d want to make a game that captures that brief period in games like Dreamfall: The Longest Journey where she’s just walking around the markets and bumps into her ex and such. Or the very start of Mirror’s Edge where you’re literally still only a glorified courier and you’re in a big city just doing your (albeit) exciting job. Or the start of Spiderman, the latest reboot, where he’s just a teenager going to school, or even the first third of the first Transformers film, which was definitely the most ‘human’ part of the entire franchise. The best part about the Uncharted games was NEVER the gunplay, if anything that dragged the whole series down, it was always the moments that seemed more like a movie than anything else.

      There are so many games with non stop action and guns and everything, but I have always wanted to play a game like the film 500 Days Of Summer that’s NOT an indie, 2d game. Mixing the best parts of GTA, The Sims, Gameplay mechanics borrowed from Groundhog Day (either the day repeats until you can work out what to do correctly. Obviously the game couldn’t be too long.) or a more permanent, branching storyline where each choice and failure affects the narrative in irreversible ways.

      All we have now in the AAA scene, with a few exceptions, is Action games that make you shoot, punch, or kill your way out of situations. The whole thing is focused on one particular genre of media. If the games industry were the movie industry, it would be like releasing a new The Expendables every 6 months, if it were the music industry it would be a new Nu-Metal album every 6 months.

      That is why nobody outside the industry takes it seriously. There’s only one genre that gets any money, and that’s action.

      PS. All this is said from a massive Halo / Gears Of War fan, I love shooters and action games, but I’m sick of that being all you can buy.

  • Some sort of Hollywood themed zombie 3/fps mmo/rpg where popular A list actors are used for voice and character modelling, Sort of a cross between just cause 2 MP, Skyrim and Dayz Sure we could use up that budget pretty quick.

  • A Fallout MMO… And a cross-platform VITA port! Oh you want a detailed analysis of how I would handle the funds? Lot’s and lot’s of alco-mahol’s for my employees…

  • I’d buy the rights to Eternal Darkness, Shadowman and Banjo Kazooie and give them the 2013 treatment they deserve. 50 mill for each game and the rest on advertising.

  • Lock all ex-Rare staff into a room (think Saw lol) & don’t let them come out until they’ve created a real Perfect Dark sequel or Banjo 3!!

  • Are multiple games allowed? Because I’d want to start with a series of smaller games (platformers, shmups, some experimental, etc.) to build a team/tech/organisational system/etc. for working up to larger projects so as to keep a revenue stream and build both staff and customer loyalty for when the big titles come out.

  • I’d buy out Namco Bandai if possible, or just the right to the tales series and make a complete remake of Tales of Symphonia, Tales of the Abyss and maybe Tales of Destiny 2 and chuck it all into one big collection for PS3 or the next playstation console.
    I’d also work on getting Tales of Vesperia PS3 over here

  • I’m tossing up between 2 choices.

    1. An open world pirate game, with gameplay in a similar vein to Sid Meier’s game, though considerably expanded, with a more Fable like system for fights through ships and similar. It’s also narratively driven, with a story involving time travel, and pop culture references that nobody understands.

    2. Also an open world game, but set in Hogwarts. Looking at the Harry Potter games, the stand out part was always the school. So imagine a fully budgeted open world game set there? Its story goes over a student you creates time there, going to classes, derping about, using magic, so on and so forth, with a Bioware style system for choices. You can end up in any house, going about doing your thing. You could play Quidditch, go down to Hogsmeade, throw spells at teachers, whatever. Oh, and you’re about… Maybe only one, not sure. So the framing of the novels gives overarching themes, even if you’re not directly affected. Main problem here is that you end up with something that just sounds like bad fan fiction…

    • Everyone would be playing a girl who’s blue-haired, purple-eyed, American, gorgeous but insecure, and dating one or both of the Weasley twins, who of course never left school or anything else. And possibly also dating Malfoy. And Snape. And the game designers have to create a fifth house called Aether to support their shimmering and unique personality.

      In all seriousness, I would absolutely LOVE a Hogwarts RPG. What an amazing idea.

    • I’ve always thought Hogwarts was prime for an RPG, a seven-year complementary plotline set around the events of the books. Kind of like the co-op expansion on PS2 for Half Life – where the world you play in is set around something bigger. There were plenty of things glossed over in the books which you could frame a levelling-based RPG around.

  • I’d stick the money in a bank and begin working on a script while it accrued interest.
    After the script was done I’d use the money to bring DoubleFine into the fold and begin work in ernest, troubleshooting and learning as I go.

  • Build a decent Australian publishing company, with in-house development team.
    Focus on consolidating with Australian game developers, both indie and mainstream, with the goal of largely breaking away from overseas publishers.
    Strengthen game dev culture and community in Australia, then market and showcase the best of that to the world.
    There is a lot of great talent here in Australia that is seriously under-utilised, I’d use the money to change that.

    • This man here knows the score.

      200 million is pretty substantial, even in terms of games development. I dare say it’d go some way to finally dragging the local industry out of the transitional period that its been stuck in for the last few years into the vibrant and successful industry that it continues to inch towards.

  • I would make a 2D platform-adventure game where the key goal does not involve killing things to win. One that would make players use their head and it would be hard as hell too, like Dark Souls meets Abes Oddysee meets Another World.

    And I would get a good 2D studio to work with me on it.
    Perhaps WayForward.

    Yeah, that would be nice.

    *actually after reading crispus’ response I would like to change my response to work with local talent too. There are a lot of awesome devs here.

  • I would create one that took advantage of the upcoming Microsoft releases where you create a game that is available via all Microsoft platforms. Win8 desktop/laptop/tablet, Win8 Phone and Xbox (glass view maybe) as this will allow the player to be anywhere and still able to enjoy the game. Over time this can be exported to other mobile phone devices and Mac Computers.

  • So many ideas.

    I’d be tempted to try and make a BioWare style Superhero RPG. Create your hero, pick a playable origin story for them, recruit other heroes as your form your own version of The Avengers/Justice League to take on some big bad guy, romance those heroes you’ve recruited, big focus on dialogue choices etc. Combat would be action based, like Prototype or inFamous. Unlike a BioWare game you’d get some really large environments to explore. Like there would be one huge city for your character to run around in but there would also be other large zones you can go to and quest at. The zones would have to be large to best utilize your movement powers (flight, speed, car etc).
    Side quests would also be a little more indepth than BioWare games. The main focus of the story would be the big bad you’re assembling your team to fight against, but the side quests would be fairly indepth as well. The sidequests would have you dealing with the normal super villains that inhabit the city and surrounding areas. Like foiling a villains plot to raise a robot army or another villain who’s stolen a gem to power his super weapon. They’d be more like quest chains than single side quests. You’d also have to help your companions facing their arch enemies. Gear wouldn’t really play any role in this game. You wouldn’t kill an enemy and find a cape of +1 strength. There would be no stats (it’s an action game after all). You’d get a huge amount of costume pieces available to you from the get go that would let you customize your hero to look how you want them to look. The power set would also be fairly diverse. You wouldn’t be limited like you are in other Superhero games with your power basically being your class. You wouldn’t choose to have fire powers and then be stuck with them for the whole game. You’d be able to pick the ability to throw a fireball, the ability to tunnel through the ground, tech gadgets etc. No restrictions on what powers you can take.

    Keeping with the superhero theme, I’d love to be given access to some of DC’s characters and give them the Arkham Asylum/City treatment.

    A sandbox zombie RPG, with multiplayer aspects, would also be on my list. Think Day Z meets L4D meets Fallout meets Minecraft. It’d be an FPS. You’d have the ability to create your own weapons, not silly weapons like Dead Rising but proper things like a nail through a plank or taping a flashlight to your gun (which isn’t actually a new weapon but shut up) and you’d have the ability to create traps for the zombies and barricade doors and stuff. The environment would be fairly

    • That game was awesome! Just imagine what an proper developer could do with Jurassic Park these days – you’d think Spielberg would actually build an proper Development house for Jurassic Park games alone.

  • A free roaming deus ex games that begins before the original on the timeline and continues through, changing and being altered by the choices you make. And maybe if you play a certain way, invisible war might not exist…( its not that bad haha)

  • lol isnt it obvious once gta V is out pay rockstar to make gta VI i am sure 20% of the profit from that will do me 🙂

  • I would make a chain of ridiculous simulator games, Bee Keeper Simulator, Call Centre Simulator, Dole Bludger Simulator etc etc.

  • Dark Souls meets DayZ.

    Like DayZ it would be feature permadeath, and be completely unmoderated, so anything goes (player ganking etc) – but with a large enough world that you wouldn’t spawn anywhere near other players. Like DayZ, there are no character levels, it is purely equipment based, and like Dark Souls, it would have a focus on melee, which would make it possible for even an underequipped but skilful player to have a chance at defeating a well-equipped player.

    It would have randomly generated environments and monsters and loot. When you start you’re given a randomly generated character with a basic weapon, and the aim is to collect as much treasure/souls as possible and deposit it in special collection points scattered throughout the map (whose location is visible to all players) that warp the treasure/souls to your permanent collection. Other players may camp near these collection points to try and steal your treasure/souls, or ask for a toll to be allowed to deposit there. The treasure/souls in your permanent collection can be spent on upgrades and better starting equipment for when your character eventually dies.

  • had a big think about this (dammit now I’m on the 2nd page!)

    I would make a non-linear, non-chronological story (think “Crash” or “Go”); with a revolving cast of playable protagonists and antagonists, set across varying periods of time, from the end of world war II to the near-future; about the end of mankind.

    I would attempt to assemble a AAA-dev team who had work on varied genres of games, and hire Richard Morgan to help my pen the story (see Altered Carbon/Market Forces for reasons why.)

    The game would be first-person, and gameplay would vary depending on the playable character at the time. Not all characters will be good; some characters will have the player commit selfish acts, which would later be revealed to cause heartache, pain and even death to other protagonists

    Gameplay elements would be inspired from Deus Ex, Mirror’s Edge, Half Life, Battlefield 3 (still currently the best FPS in my mind) and Uncharted. But overall, would be an FPS action-adventure.

    The game would pose the overall question:
    – Will the human race truly hide/ignore its own self-induced destruction, even up until the end?

    • oh wow, I totally didn’t read the rules!! haha

      I am no why qualified to handle $2M for a video game… I guess first, I would go back to school.

  • Hopefully no big execs of game companies come and read this thread and steal our ideas. I’m planning to come into $200 million one day and make a game with it, but first I need to find a rich, old widow…

    Anyway, if I had this kind of money, and access to all the best resources then I would invest heavily in research into technology that properly emulates human interaction and emotion in reaction to events and the actions of other people. Using this technology, I would create an open world sandbox game set in a techno-fantasy world that worked similar to a MUD (or really, any modern MMO) in that while there was an overarching storyline to follow, administrators could run events, introduce characters, modify the base world and do other actions to keep everything fresh while maintaining a sense of the server having its own uniqueness. NPCs in it would have their own feelings and emotions towards the players based on what they did, how they acted, rumours that had been spread, and so forth, hopefully giving a feeling of a living world.

    It would have a once off purchase fee for the client and another fee for the server and editing tools. There would also be a sort of online store whereby items, assets, stories, quests, NPCs, etc created by users could be sold for use in your game (basically something like Etsy for a game) with a cut being taken out by my company.

  • PC + Xbox360 + PS3 cross platform modern FPS, 2 teams, fight for huge grid like terrain that remains permanently owned until the other team regains it

  • “Hi, DoubleFine! Please make Psychonauts 2 & Brütal Legend 2! What’s that? 30 million dollars each? Here ya go!”

    $140m left to play with. I think I’d also need to fund Wet 2, Mirror’s Edge 2, pay CD Projekt Red to port the first Witcher game to their new engine and maybe bribe LucasArts to bloody get on with making Star Wars Battlefront 3.

  • I would make a game similar to monster hunter (but in much bigger world) and link ps3 and x360 players together if that’s possible.

  • Attention Mark, you ‘maginary moolah maestro, what I’m about to suggest shall go down in history as probably about the 7th best idea posted on this thread.
    Essentially my idea, is a side scrolling beat em up, in which random elements literally scattered throughout, branch the story in huge amounts of secret/tangent levels. So for instance, one boss might plea for mercy on his last fragment of health, with a lengthy five minute monologue of him wailing like a kitten under a moped, only for him to suddenly lash out and kill you, which instead of having a conventional game over screen would seamlessly send you to hell (maybe even heaven depending on your past actions…though Heaven might be a boring level for a beat-em-up). Or another level might see you opting you use your power attack, which would blow up the earth so you then proceed to fight on blown up chunks for a while.
    And on top of that idea, the game has an in depth, but accessible modding component. And one of the modders inadvertently cures world hunger using it. He thanks me in his Nobel Prize speech. It’s pretty awesome.

  • Open World Discworld game.

    Rich setting, built in audience, light tone with slices of crushing darkness, and whenever you die you have a dialogue with DEATH.

  • A stand alone Fallout, built on the skyrim engine, set before all the others, spanning the west coast from Canada to Mexico.

  • I’ve always wanted a “casual game” similar to Animal Crossing where after a long day, you can simply sit down and play something that’s both stimulating and insanely casual. It’d be on Wii U because the tablet is actually useful in this situation.

    So, first off, It’d be a RPG, but in the loosest traditional sense. There’s a fighting system, but it takes backseat to the exploring/crafting. Think instead of being a knight in a RPG world, you’re a scholar. A explorer. A craftsman.

    The world would play out much like Minecraft’s (But you can’t destroy nor craft anything- just wander the land.) An endless world with multiple biomes (deserts, forests, etc.) Aside from those, you get scenery you’d find in your usual fantasy world; floating islands, crystal trees, poison swamps, etc. However, there are also a crapton of landmarks throughout the land to find, which takes up a chunk of the game’s premise- exploring. They range from oblisks to pyramids to castles of ivory inspired by european and middle eastern sources alike. A logbook records all that you’ve seen. Aside from set pieces, there are also landmarks that activate in-game quests when you explore them- for instance, a downed aircraft in the distance has a mention of a group of survivors going out into the wilderness to find help, and you follow their travel.

    Honestly, I’ve spent so much time on thinking about this I could go on for pages, but that’s the gist of it.

    • I take it back. Ad (above) has already mentioned this.

      In that case, I would probably develop a new IP. Something undeniably awesome. The gameplay would be developed alongside the storyline, which doesn’t exist yet, so the whole thing is just a little bit of a secret…

  • Make cheapest possible flash game.
    Flee to Tahiti with rest of cash.

    Or i’d buy the Metroid license from Nintendo, and make a game set after Fusion. Instead of playing as Samus, you’d play as a bounty hunter who was hired to hunt down Samus. Everything about your hunter would be completely customizable, from the helmet to the boots and everything in between. You could have your own ship, and opt to take side missions such as smuggling cargo, attending pirate raids on corporate fleets, etc.
    And then when that’s done, your completely customized hunter could be taken online. I know “Metroid” and “Multiplayer” don’t usually go in the same sentence, but Metroid Prime Hunters showed it can work; especially when you won’t know what abilities or upgrades your online opponents will have added to their suits.

  • open world 4 player coop for ps3 and xbox (can’ be bothered upgrading my pc).
    A new fantasy sci-fi ip i’ve been working on that doesn’t involves orcs or zombies.
    Character and campaign customization. No levelling or grinding.
    Combat similar to action movies or those Blur games trailers (e.g swtor, dao).

  • Homeworld 3. Pretend homeworld 2 never existed canonically, use the original story for it [HW2] by Peter Watts, blow minds.

  • FF 7 remake. You have a classic mode (text speech bubbles, exaggerated movements, turn based). Then you have a more modern version, with kotor kind of combat, voice acting, etc. DLC would be Zack’s story

  • An AR game that had an In-Game API so it could be manipulated and further developed by players within the constraints of initial game mechanics, new game mechanics could be developed only by those that had gained certain achievements in-game and recognition by other players (As someone that would not troll for example). Guilds, Clans and Family’s would all be permitted, however matching different factions against each other in a PvP would require they be of the the same level and have the same amount of members.

    -Sword Art Online
    -The Matrix
    -Accel World

  • I would split it in half – one to get the band back together and make de Blob 3, and one to make House of the Dead: Overkill 2.

  • Id make a game that was like STALKER but set here in Australia but not in a capital city like sydney or brisbane or even darwin. It would be set in my home area of the shoalhaven which stretches from Batemans bay to Berry (for all intents and purpose). So it would be able to capture that sense of beauty but also emptiness that you feel in STALKER.
    Mechanics wise the Game would feature the ability to climb not just trees, but also buildings and cliff faces provided you had the proper gear, but you wouldnt be able to jump in the typical FPS fashion only leap.
    Vehicles would be usable s well like boats, SUVs, Sedans,Trucks etc as well as certain ADF vehicles like Unimogs and landrover 110s and Bushmasters.
    Weapons would range from melee weapons like spears and knives to Guns like F88 Aus Styr and F89 Minimi and Mag58, there would be no sci-fi weapons like guass rifles or lazers etc.
    Wild life would in mutated and non mutated versions (there would be no giant mutated Funnel Webbs though) as well as mutated and non mutated Flora.
    Human would consist of bandits, Survivors, Local Aboriginal Tribes, the ADF and UN Forces, and a Private consortium thats trying to cover up their tracks.
    The bandits are always hostile, Survivors and Tribes are Netural the ADF and UN Forces are Friendly and the Consortium is Hostile but joinable.
    On the first playthrough of the game you would start off as a Surivior but then as you continue along through the game your choices and actions would also unlock other game starts like being part of the ADF or UN or even starting as a member of the consortium.
    the game would also feature Achievements but those achievements would unlock rewards in the game but be extremely challenging.
    Co-Op would also be put in the game but the game would not be built around it, but you could take advantage of it by having one person acting as sniper cover while you sneak into a guarded enemy camp where playing by your self you wouldnt have sniper cover.

  • I would create a Open World Zombie MMO where it is sort of like The Walking Dead with groups of people surviving in a huge world…. be a cross between the mechanics of GW2 open world quest system, Arma2 survival aspects and some korean MMO where u can build towns, homes farms and all that….

    No real ‘levels’ but more focused on being in teams (like guilds) to succeed in surviving, raiding and stuff… and at the same time fight of hordes of zombies that can attack your town / camp at any time… even when you are offline.

    that would be epic, not sure the best details but ‘could’ work

  • I’d make a proper comedic videogame, the likes of which have not been seen since the 90’s. Contemporary, intelligent, and satirical.
    I don’t care what it is or how it comes about, I just haven’t played too many games in the last few years which have been consistently funny, and I miss them.

  • Music based MMO, with special guest stars of all current and past music greats.
    Have quests to seek out music greats from foreign lands (ie: where they come from in real life)
    Add in special events (ie: eisteddfods & eurovision – even classical events)
    Plus tie in other music festivals from around the world as they happen….

  • I’d make a Judge Dredd sandbox set in Megacity 1 during the notable world-changing events in Dredd’s career such as the Block wars, The Apocalypse War, Necropolis, and the Mutant Rights Crisis. With over 800 million people initially populating Megacity 1, the body count from these events would be massive and millions of lives would hang in the balance of the decisions you made.

    Megacity 1 would be gigantic and multi-level, the lower to ground level you get, the more polluted and seedy the world looks. After each major story event, the appearance of the city would change, becoming battle scarred from wars and decrepit and abandoned when large numbers of people died.

    There would be unlimited random events to complete as you rode around the city, such as hostage situations, riots, and lone crazed gunmen, as well as story-based detective missions where you’d have to solve murders and fight organized crime, and bizarre sci-fi cases like The Screaming Green Head Farm taken straight from the pages of Dredd’s comic.

    There would also be interval sections where you’d step into the shoes of other characters from the Dredd universe, such as Chopper or Dirty Frank, or just random average people put in life threatening situations. Like in the comics, the lives of Megacity 1’s citizens are tragic, miserable, pointless, and short. This would help to flesh out the world and really immerse the player in the living breathing universe of Megacity 1, giving them an emotional connection to the hapless citizens.

    The combat would be a mixture of Batman and GTA, with Dredd dishing out “applied violence” with his baseball bat sized daystick and his boot knife, and gunslinging with his Lawgiver. The more enemies on screen, the more violent and merciless Dredd’s combat style would become, a couple of enemies at a time would only recieve punches to the face and some broken bones, while a small army would get stabbed, bludgeoned, blown up, and shot in brutal ways.

    Dredd’s primary vehicle would be his Lawmaster motorcycle, but he’d be able to commandeer any vehicle on the road. As the game progressed the player would unlock summoned deployables such as air support, stumm gas, and riot foam, as well as upgrades to his weapons, armor, HUD, and vehicles. There would be a Multiplayer mode where you could join someone else’s game as another Judge, accompanying Dredd through some (but not all) of the missions.

  • Buy the rights to MERP. Give money to MERP devs for equipment. Enjoy an actually good LOTR Game.

    That or a new HOMM which is actually good.

  • I wanna make a FULL open world FPS MMO zombie game similar to Day Z but the realism factor to the max like the open world is actually the entire earth (so you can take boats to other countries), have NO HUD at all so and you must use your mic to communicate. You can train your character by killing zombies or doing things. There much more things I could list but it would take ages to type

  • It’s called:

    “These Cats Will Mess You Up Bad.”
    It’s a platformer action game where you play as cats in a city overrun with stupefied and aggressive humans. To take them down and save your litter (team) you must use both skill and ingenuity to get at either their neck or their face to deliver a killing blow!

    Story is simple: Aliens made an administrative error when they were inspecting earth, and some middle-management sectoid accidentally swapped intelligence and self awareness between humans and domestic cats.

    Absract: Think Shadow of the Collossus on a smaller and more repeatable scale, with movement akin to Batman and an absurdist story like Psychonauts.

  • Perfect timing. I’ve been thinking along the lines of this question a lot recently.

    I’d make a game that was part rpg part empire building – with dragons.

    I don’t have time to go into details right now but he idea is you can walk around town and build relationships with other characters and chose how to build up your city(s). There would be multiple levels of karma (not visible to the player). Your reputation on the global level, your popularity in particular towns and individual meters for key characters. The choices you make affect your relationships, the types of armies you can recruit and the technologies you research causing large changes in both the way you play the game and the story.

    There is also a strategic element to it where you go to a world map where you plan your moves in a style similar to Total War. Decide what alliances to make, who to trade with and which cities to attack.

    Then there’s the battles where you get to pit your armies against the enemies in massive battles. Oh, and you also get a dragon. You can sit in you pavilion commanding your troops or just make plans to leave for one of your generals to carry out whilst you ride your dragon lay waste to the enemy personally.

    I also have a story planned to go with this but I don’t have enough time to lay it all out here.

    Anyway, who’s got this money for me?

  • The One I always wanted to create was the X-Rifle – a first person shooter where you can wander the streets of cities with your X-Rifle (The Ultimate X-Box) and wearing your Display Visors conduct a War with other Gamers in a world mapped over the existing one. It would use GPS to determine the position and orientation of your weapon in real-space. Like you were wandering through your own personal Game or wage war in the Multi-player space.

    Of course that will never happen unless you want tales of gamers being gunned down by criminals and cops alike and hit by cars and falling off rooftops…

    • Open world FPS with Permadeath. Good idea but there’s already a more immersive franchise with multiple titles already out there called “War”. Catchy title too.

  • Buy an office with a marble inlaid entrance and glass ceiling. Perhaps nice cars, throw some fancy publicity functions, Give some to UniLoc because I called home one night. Then I’d use the last of it to make some concept art for a kickstarter about… well I’m not telling. I actually do have plans on publishing it 😉

  • I think that the ideal game would be a multi-player online event where you get to drive one of thousands of small spheres the size of baseballs across the lunar surface. The Lander is the solar powerstation and comms array but it deploys the spheres on landing and because they are routers in a communal network the spheres transmit not only control data but transmit electrical energy between each sphere -through the router network. it should cost 150 million for the launch and Lander plus ten thousand dollars for each of the thousand mass produced spheres.

    It becomes a Multiplayer -Explore the Moon Game – and because one sphere can relay control data and electricity to the rest in the network you could park on top of a hole and transmit to a sphere positioned at the bottom and transmit to other spheres positioned along the tunnel all the way down into caves and tunnels in the Moon.

  • I would spend the money building a real Augmented Reality rig that fits on you hip with the visor looking like sunglasses (semi transparent amoled display) and then develop an AR SDK for developers to build content.

    So basically what I am already doing but with 10000x the budget.

    Also I would open source that shit.

  • I am a total fable fanboy who has been more and more ashamed as the games come out. What I want to make a new fable game where you play as the Archon fighting against the old jack queen and king of blades. these characters have been hinted at in the past and we know they are powerful, so to start with we have 3 gradually progressing bosses. note that i want this game to have proper difficulty levels you chose at the start and get no forgiveness, seeing as the Archon was the first “hero” you will have no problems gradually introducing abilities or dealing with being initially too powerful as in fable 3. spells would be integrated into suroundings e.g. if there is a storm you would chose lightning or water as they are in abundance (im seeing what is essentially an elements system lets say 5 elements like in the original Naruto series with combinations e.g. earth+fire makes lava control but you still need lava to do anything) this would lead to players being more strategic at higher difficulties secondly nerf guns and swords late game as they would be realisticly less useful when you can call down lightning also limit the amount you can use magic and reduce the avaliability of potions etc i miss the old days of a dedicated manna pool. seeing as you are the first hero there will be no guild-master or Theresa shouting down your ears “do you have any potions or food” just a skyrim esque mission system when you do things for money or because you want to (some missions will be locked until things are done so the plot makes sense as in you must kill jack before queen before king)
    tl:dr I want a fable that isn’t shit someone else can figure out the finances

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