14 Games Going In The Same Museum As Van Gogh's Starry Night

New York City's Museum of Modern Art ranks as one of the most prestigious museums in the world. You can go there to see iconic creations like Andy Warhol's Campbell's Soup Cans and Pablo Picasso's The Bullfight, as well as taking in exhibition on thrilling and important art movements throughout history. And now you can play Pac-Man there, too.

MoMA announced today that they'll be adding Portal, The Sims and 12 other classic games to the institution's collection, with more to come. The following games will be installed in the museum's Philip Johnson Galleries next March:

• Pac-Man

• Tetris

• Another World

• Myst

• SimCity 2000

• vib-ribbon

• The Sims

• Katamari Damacy

• EVE Online

• Dwarf Fortress

• Portal

• flOw

• Passage

• Canabalt

This initiative differs a bit from the Smithsonian American Art Museum's "The Art of Video Games" exhibit, which is now travelling around the country. That show focused on the visual aesthetics of video games as a medium. MoMA sounds like they want to go a bit deeper. Here's Senior Curator Paola Antonelli:

Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design-a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. Our criteria, therefore, emphasise not only the visual quality and aesthetic experience of each game, but also the many other aspects-from the elegance of the code to the design of the player's behavior-that pertain to interaction design.

Other games that MoMA is looking to install as part of their collection include Minecraft, Chrono Trigger, NetHack, Grim Fandango, M.U.L.E. and many more. Plans are for some of the games to be playable depending on length while others like EVE Online will feature player-sourced guided tours.


Comments

    A lot of modern art theory involves the role that the viewer/experiencer of the artwork plays - this is definitely the kind of serious recognition of both the potential and current status of this form of interactive media that is needed to help it flourish outside of the "Hollywood" side of the industry.
    I approve.

    They HAVE to put Grim Fandango in.
    No other game is a greater example of video games as an art form.

    And as much as I love Dwarf Fortress, I don't understand how that makes it here, considering there actually isn't any art at all in it....

    Last edited 30/11/12 6:58 pm

      [img]Fry Face[/img]
      Don't know if trolling or just didn't read article.

    Imagining the rage at people trying to play Another World. Interface design based on cruelty and sloppy input. Awesome.

    Excellent suggestions and nice to see some quality and unknown games there get the nod.

    I would have thought from a design point of view prince of Persia would have taken another world's spot considering it is 2 years older and the same style of platformer.

    The MOMA has done the right thing. After NEOLUDICA ART IS A GAME at Biennale Venice 2011 it was recognized that the world is a video game, a total bet on our future, in which video game as a medium, knowingly sprung from its own fiction, may finally get out of the mirror, like Alice, in order to express its thought on a society that has never been so stratified and complex. The two realities – which sum up to form one augmented reality – are very much alike and cannot do without one another. Artists, creators, developers and players are then called upon to step up in class, andto accept a confrontation that will be aesthetic as well as ethic, and therefore will bring upmore daydreams.Today more than ever we are moved by Lewis Mumford’s words from his 1934 essayTechnics and Civilization: “Thanks to machines, we now have a chance to understand a worldwe contributed to create.”In Italy the videogame is art and is exhibited in museums:
    http://www.museoscienza.org/english/activities/assassins-creed/
    http://neoludica.blogspot.it/2011/02/archetypes-and-landscapes-post.html
    http://www.prlog.org/11733478-neoludica-art-is-game-2011-1966-art-meets-videogames.html
    http://neoludica.blogspot.it/

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