Climbing Has Never Looked Better Than In Far Cry 3

Among the many things I like about the wonderful Far Cry 3, one of the most remarkable is how polished it all is. This is an ambitious, massive game, so it's all the more noteworthy that everything works so well.

Ubisoft Montreal has nailed all the big stuff, sure — combat is punchy and fluid, guns feel great, stealth is consistent and fun, and traversal feels grounded and solid. But they've also gotten so many little things right, and it's in those details that Far Cry 3 truly sets itself apart.

Of all things, the climbing encapsulates the game's polish for me. Check out the video above — you're walking along, and you'll see these vines hanging down from a cliff. Obviously, they're a subtle signpost indicating that they can be climbed. Up we go.

But where most games would have you scale the wall while a climbing sound plays, likely skating above the vines, Far Cry 3 goes the extra mile. Jason Brody's hands actually grasp the thickest vine and climb it all the way up. Check out how he flattens his hand when he reaches the top, levering himself up over the realistically Then, on the way back down, he braces his legs and slides.

It's in the little things, the believable physicality of Jason's movements, that Far Cry 3 sets itself apart from most shooters. In the past, only Call of Duty games have so realistically placed you within the shoes of your protagonist. I'd argue that Far Cry 3 outdoes even Call of Duty in this respect. Comparisons notwithstanding, it's just nice to play a big-budget game that is both this open-ended and this polished, and Ubisoft's attention to detail is simply one more reason Far Cry 3 is such a resounding success.


    An article about climbing that Mark didn't write? Woah.

    I just love that its about climbing but manages to be interesting

    Wow he sure does climb fast o.0

    Looks just like climbing pipes in Mirror's Edge, except on fast forward :P

    I was prepared to go 'Ugh... climbing...'

    Then I went 'Damn? Climbing!'

    That was pretty interesting! Ta! Loved the video btw!

    Sliding back down looks like it would cause some serious rope burn. Put on some long trousers if you're gonna be doing that, man! Ouch.

    504 on image/video

    Last edited 27/11/12 4:18 pm

    Dam you gateway error I wanted to watch some climbing.

    But I thought AC3 was supposed to be The choice for Climbing Simulator 2012?

    Have we really advanced our climbing simulations already? I don't know if the world is ready for the natural progression: U Climb for Wii-U, utilising multiple Wiimote+ and Wii-U Gamepads, followed by We Climb 2013 as launch titles for the Xbox720 Kinect 2.0 and PS4 EyeMove, and finally a fully realised climbing simulator engine (built around the CLANG framework) integrated into the Steambox for the pre-installed killer app Half Life 2 Episode 3: A Gordon Freeman Climbventure!

    Viddler is shit.

    I love how smooth and cool it looks to climb, and I also love that its fast, allowing you to get into the action quicker. The devs knew that if it was a realistic climb speed, it would look awesome at first and then people would rage and yell "CLIMB FASTER!! I WANT TO SHOOT MANY THINGS!!!"

    Climbing animations are the 2012 version of bloom effects

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