Friendship Was Tragic For This My Little Pony Player

Friendship Was Tragic For This My Little Pony Player

When My Little Pony for iOS and Android launched earlier this month I could count my Gameloft Live friends on two hands. Now I have 500. They say you can never have too many friends. In my case, too many friends destroyed Ponyville.

In the screenshot above you’ll notice entirely too many chests. When players send gifts to their friends in My Little Pony: Friendship is Magic, they show up as these chests, dropping from the sky onto the unsuspecting town below. When I started playing I was lucky if I got one or two per session. Lately I’ve been getting several hundred a day. All at once.

There are so many there than tapping on them to reveal the hearts inside has become a chore, so I left the batch here alone, figuring I could get back to them later.

The next day I logged in to the same screen, and another flock of a hundred chests dropped on top of the existing one. Before the game finished loading, it died. There were too many objects attempting to load at once.

I tried reloading; it died. I restarted the iPod Touch, ensuring all other programs were terminated; still the game died.

So I deleted the app and reinstalled it. This deleted everything I had built over the past three weeks completely.

My Little Pony: Friendship is Magic doesn’t save your progress online. Everything is local to your device, so when I downloaded the game on my iPad, for instance, I had to start over again from scratch. So when I deleted the app and restored it, everything went poof. All of my progress. $US30 worth of in-game purchases. Gone.

But hey, at least I’ve still got my friends, right?



  • Wish I’d known the game was utterly unwinnable until I’d already pissed away hours on it. Rainbow Dash, needed to advance the story, costs 500 gems. That’d cost $40 to buy, or take months (if not years) to earn in the game. Gameloft can go f themselves.

    • Well, no offence to those who like it, but most “Bronies” would be willing to pay much more than that. The creators know their audience, and will expect it to always pony up the money.

      • Not really sure about “most” Bronies either, we all rail on the game precisely because of its obvious greed. Even we don’t go far enough to excuse this behavior, especially since technically the game is meant for young girls, and the last thing we want is for them (or their parents) to be financially exploited. I do agree with mrwaffle as to what Gameloft can do with themselves. 😉

  • Yeah this game has been nothing but a disappointment since day 1.
    The cash shop is overpriced, the minigames are boring and the rocks, trees and parasprites respawn way too fast making the maintenance a real hassle.

    i’d rather save the $30-40 for Steam sales.

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