The Many Ways Halo 4 Changes The Series' Competitive Multiplayer

By now, a whole lot of folks have reviewed Halo 4. Our own Tina Amini played it, and liked it quite a bit. Almost every review has focused on the singleplayer and multiplayer in more or less equal measure. But so, so many people play Halo only for the multiplayer. Sure there's a review out there for them! And hey, good news: Now there is.

Video game academic/roustabout/smart dude Simon Ferrari has written a lengthy, detailed analysis of Halo 4's multiplayer over at Paste magazine.

Ferrari takes Halo multiplayer very, very seriously, and he has a better grasp of its ever-shifting intricacies than anyone else I know. His breakdown is intelligent, sprawling, and well-reasoned, and it effectively illustrates just how many things have changed in 343's new game.

From armour abilities to weapon-drops and everything in between, Simon's got you covered. Some highlights:

Armor abilities are a bit of a mixed bag, and everybody gets to sprint now, because it isn't the mid-2000s anymore. The jet pack is slower and won't get you as high, so it's no longer the default choice for better players. The hardlight shield is a weaker, unidirectional version of the armour lock. Auto-turrets and regeneration fields are good for point defence, but they're expensive to unlock and suffer from a slower recharge. Most people will sport the new Promethean Vision ability, and their decision is understandable. All things being equal, one-on-one fights in Halo come down to a single headshot; if you can see through walls, you'll get the first shot off (and you can avoid 2-on-1 situations entirely).

As well as:

The ability to drop in random weapons also shatters the fragile weapon ecology that all previous Halo games were based around. You used to know exactly where a map's one rocket launcher would spawn. Understanding how to get there safely and quickly was part of learning the game. There was also a dramatic moment when you turned the corner near a weapon spawn, dreading the possibility that an opponent had beaten you to the chase. Now there's a HUD overlay marking each special weapon at the beginning of a match. If it blips off the screen, there's no longer a reason to go anywhere near the area.

For those who live and breathe Halo multiplayer, this article will no doubt provide lots of food for thought, debate, and critical discussion. Give it a read.

Halo 4 Review [Paste Magazine]


    I've only ever played the first three Halo games at a friend's place for multiplayer.

    For years upon years it didn't even occur to me that there was a single player mode to the game.

    Excellent breakdown that, brings up all the concerns I had from the previews.

    Are there any reviews just for the campaign-offline components?
    I really don't want to resubscribe to Xbox Live.

      I hear that. I love Halo a lot but I don't want to have to pay twice the price just to be able to play multiplayer.

        After the way I've been treated by Microsoft and the fact that I can get the same service anywhere else without paying, I doubt I'll ever get XBL again.

    Do I need to have played the original Halo games to understand this one. It looks amazing and I obviously missed the boat with the first four games

      You'll probably at least want Halo 3's campaign under your belt.
      Lucky for you its one of the most fun ones!

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