The Next Hitman Game Won't Be Like Other Hitman Games

Danish studio IO Interactive, as the creators of the series, have been doing Hitman games forever. But the next Hitman game, the one after Absolution, won't be made by them. And it won't be like other Hitman games, either.

No, the next Hitman game, in development at new studio Square Enix Montreal, sounds like it could be something a little fresher.

"We've been talking about these similarities to some of the big movie franchise like Aliens, where everyone's doing it their own way", Hitman: Absolution director Tore Blystad told OPSM. "Every time someone gets their hands on a franchise they do something different. So rather than doing the same thing again you get another take on the character from a fresh perspective".

"'s the first time you could say Hitman has gone out of the house," he adds. "Luckily it's with someone we know. Some of the key developers came from IO and have been working on previous games so it's not like it's in completely new hands".

So it's mostly in new hands. Can't see a problem with a change in developers and tone. People seem to be excited about Metal Gear: Rising, for example, so maybe whatever Square Enix Montreal can come up with will be as wacky as that.

Montreal Hitman "another take on the character from a fresh perspective", IO on "new project" [OPSM]


    FPS calling it now :(

      That would normally be my first reaction as well... but I don't think it will be the case this time around. Square/Eidos as a publisher seem to be about the only ones out there who don't endlessly go chasing FPS dollars.

      Deus Ex is the closest thing to an FPS I think they've put any real money behind in the past 5 years and that game is really isn't a shooter, it's a modern/near future setting first person RPG.

    Ab5solution was total shit, this could be the thing that may finally break the series or bring it back to Blood Money status.

      it wasn't shit but it wasn't as good as blood money

        I'm really struggling to decide which it is, I'm finding every mission a chore, disguises are nearly always useless, and it seems like the most effecient and effective way to complete missions is to simply killthe target and everyone around them, certainly it should be more difficult to be the silent assassin, but as it stands it just feels broken and poorly implemented rather than fun and challenging.

        I think the thing that gets me most is it's the lower difficulties that are likely the best way to use disguises and tact ( I assume, haven't actually tried) because you get more instinct to play with, while on expert (presumably similar story on purist) the lack of room to use disguise means you can either spend tedious time trying to make the accidents work or play it like a stealth run of human revolution and initate a run and gun near the target. I'm now playing blood money yet again and this simultaneously >_>

          one of the first missions was like that.
          i walked around, formulted a plan and was in an ally figuring out the finer details when the target walked down the ally alone to pee. so i just shot him in the head and left.
          silent assassin acheaved.

    Do you have a high res copy for that image? I WANT IT!

    So after the fears that Absolution wouldn't hold up and be rejected by the fanbase then you keep true as possible to the old style and get rave reviews you want to screw it all up and make it another excuse for "internets piracy cause we make crap diluted games"

    Call of Hitman Duty

    What I'd like to see happen next is something like the original Rainbow Six games where you spend the first part of a mission planning everything. You could pay people to get intelligence (satellite imagery, blueprint layouts of buildings etc) and then plan out the whole assassination before you even enter the map. Then you go in and put everything in to practice, following your plan (or backup plan if things go wrong) and so on.

    Simply rocking up to some Italian villa in the middle of nowhere and stealing the gardener's overhauls has always made the game a little cheap to me... all of this intelligence and support from the Hitman HQ.. and you still walk in blind.

    By fresh do they mean just like everything else?

    Hopefully (although realistically its not going to happen) they return to true stealth and open ended missions, but I fear even more commercialisation of this game once SE get their hands on it...

    My beloved Splinter Cell had the same thing happen, the first few games were absolute classics, then they made it appealing to the masses to increase sales and ruined the whole series... I still play Chaos Theory from my hard drive when the new games are shitting me too much...

    At the very least id like these devs to have a difficulty setting which takes us back to the old style of these games, trial and error, unforgiving and no fucking hand holding.

    I know there is that option in Absolution, but games that start off difficult are the most rewarding ones out there in my opinion. Dark Souls is a perfect example, devs who arent afraid to dev games for the more hardcore gamers out there... cos we do exist!

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