You’ll Never Guess How Long Making The Agni’s Philosophy Demo Took

You’ll Never Guess How Long Making The Agni’s Philosophy Demo Took

Jaws were on the floor when Square Enix showed the three minute Agni’s Philosophy demo earlier this year in Los Angeles. They were on the floor this weekend when Square Enix once again showed off the tech. To dazzle like that takes time. A lot of time.

While showing off the mind-blowing demo this weekend, Square Enix said (via Game Watch) that planning took six months and developing it took another six months. That’s an entire year for three minutes of footage.

Square Enix wanted to use the demo to show off its new engine, the Luminous Engine, so no doubt the game company put much effort into the demo and wanted everything perfect and stunning so they could show they’re ready for the next generation.

With any new tech, there was learning on the go, which might be what made the clip’s development take so long. From what Kotaku saw this weekend, the Luminous Engine *seemed* to be manageable for developers. In the above clip, from 4Gamer, you can see the engine in action.

As with anything, the early experiences using new tech will be time consuming, but development will gradually become more streamlined. It better, because months and months is OK for a short tech demo, but not for actual game development.

Agni’s Philosphy ライブエディットムービー [4Gamer@YouTube] 「Agni’s Philosophy」の舞台裏を明らかにする”アート編” [Game Watch]


  • It’s always amusing when a company hypes up technology demos, especially ones who’ve got recent track records of making games with sloppy, lazy gameplay. Next gen technology sells games, but low tech games are pretty compelling too, and many of those get their gameplay right.

  • A year for how many people though? An entire team of developers and artists working full time on it? Or a few people working on and off?

  • “That’s an entire year for three minutes of footage.”
    but many were working on the demo?, my guess is probably 2-3

  • No accomplishment here. I doubt that such an amount of work will see dividends for the company. Hopefully the people making that demo can make amazing games, because I dont see it taking the throne away from unreal.

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