Hotline Miami Has Been 'Torrented To Extraordinary Levels'

Hotline Miami is the sort of game that is unabashedly Not For Everyone. But it is for people who like awesome things. So it's heartening to hear that it has sold well.

Speaking with Eurogamer, Hotline Miami creators Jonatan "Cactus" Söderström and Dennis Wedin revealed that the game has sold 130,000 copies since its release a couple months ago.

That may not sound like a lot, but for a small indie team, it's fantastic. Unfortunately, piracy was still a big issue. "It has been torrented to such a staggering level," project manager Graeme Struthers told Eurogamer, "and given the file size of it, I mean, you can't really be surprised, right? You could pass this thing around on the world's smallest memory stick. So it has been torrented to extraordinary levels."

Still, nice to see such a different, fun game find success. Check out more info about the game (which is currently en route to Mac) at Eurogamer . [Eurogamer]


    I got a copy

    I was like, talking to my mate Steam, and Steam was all "Give me a couple bucks and I'll see what I can do"

    So I gave Steam some money, and Steam gave me the game

    TL:DR Steam gave me the game as I gave them money

    Only played about 2 hours so far, upto chapter 4 i think, but i can only play it when my missus is out of the house, apparently i get super agro when i die... and in this game... i die.... a lot...

    But damn if it isnt worth the money i payed.

    didn't help when he encouraged people to pirate it, once you remove the guilt there is no holding people back.

      From the sound of it he didn't have much of a choice, it was either be nice or be a dick about it and he chose to be nice and not hurt the game with bad publicity. Smart move.

      I don't think that's the way it works at all. People don't feel much guilt at all when they initially decide to pirate the game. Then when they read his comments on TPB, some people felt a bit of guilt that they were stealing from an individual rather than a faceless corporation.

      Many pirates use piracy as a way of trying out a game, a role that demos used to play when they still existed. The problem is, many pirates who do this end up sticking with the pirated version, usually because they can't be bothered and now that they've gotten away with it, they don't feel any reason to pay the money (similar to the way you don't pay a hired person 100% upfront for a job before they finish it as they lose motivation). Soderstroms message would have reminded some of these "piracy as demo" pirates to lay down the cash afterwards, and in effect, helped convert pirates into buying the game in the end. It works the same way the hugely successful "free to play" model works on the app store - Piracy increases the number of people who try a game for free, and then a small percentage of them convert over the spending actual money. I have no doubt that Soderstroms comments increased that percentage.

      Even more than that, the media attention that Soderstrom received, with headlines such as "Good guy developer supports his game even if you pirate it", drew more attention to the game overall, as well as helping to convert even more pirates.

      The figures on piracy are like the figures on men watching porn, it's almost ubiquitous, and many pirates respond positively when a developer or artist shows that they understand the people behind the piracy.

    I'd say all those people torrenting it would never have bought it anyway, might as well let them make it popular.
    I paid my 10 bucks for a GOG version of the game, have it installed at home and at work, easily worth the money spent.

      the thing is blake, a lot of people that pirate ALSO buy games.
      Very common for people to be too poor to buy every game that looks good, or they just don't want to waste money on potential flops.
      It's not uncommon for people to pirate a game, decide it's fun, look at the price and then decide it's worth buying. People like to support makers of great games, means more greatness may come.

        I would love to know how many? I got mates that say, 'I'm going to torrent and if I like it I will buy it', which 90% of the time they are making an empty promise.

          I have tons of friends who torrent it and then it appears in their steam list a few hours later so I guess Its just coincidence?

          Quite a lot of people will also download things just to collect them even if they already have it or have no intention of ever playing it (Or watching it in the case of movies).

    I will gladly pay when it comes out for mac.

    I wish people would quit bashing pirates and talking about guilt.

    I hate the whole thing about support the artists etc.

    So lets face the fact, the game has sold this many units, its a success.

    And its been heavily pirated..... this isnt a financial loss its actually good advertising, steam and microsoft have showed how they turned piracy into profit by manipulating it.

    Both companies openly let people pirate their gear to make it the standard.

    This game is one of those titles that without the piracy would have STAYED in obscurity despite its awesome, like anachronox and other titles that didnt get to live on.

    Not hating on those grabbing the game and raving about it now and not paying for it means sales for hotline miami 2 or any other project they work on will have amazing spotlight and hype.

    Many of those will buy it bringing new customers...... and new pirates.

    You grow both of those audiences, your having great PR and great sales.

    Welcome to marketing kids.

      "This game is one of those titles that without the piracy would have STAYED in obscurity despite its awesome..."

      Eh, sorry? The problem with this post is that it sounds like an apologist excuse for piracy and can't falsified. This game had ALOT of buzz prior to release and I am highly doubtful piracy played a large part in its success as you imply.

        There have been a LOT of obscure games who ended up making huge sales thanks to piracy. A certain famous torrent site (not sure if I can name names on this site) has received, and displayed thank you emails from small game companies.
        That isn't news at all.

    I bought the game, and thought it was worth it :D

    I must have been one of the few people who bought it and then wished I hadn't.. I doubt I'll play any more than the hour I already have.

      Give it another go, you'll be surprised how much there is this game can deliver you.

    I really dug the small amount of the game I've been able to play, but I haven't been able to get the thing to boot since my first play. While I feel for the guys in regards to the torrenting issue (the same thing happened to a few of my mates who released a game a few months back when someone on 4chan cracked it, and I wouldn't wish it on anyone, particularly an indie), the support for the game is extremely lacking. The Steam forum (where people with issues have been asked to post by the developers themselves) are full of issues that have sat unaddressed for ages, with no answers or solutions in sight. Many of these issues are shared amongst large amounts of people, and there's plenty of people like myself who can't even get the thing to boot.

    While I'd love to continue to support these guys and purchase the sequel when it launches, odds are I'll think twice when I still can't play the original. And I feel like a real jerk for doing so, because I love to be able to support the little guys, particularly when they're producing a unique and fun game experience.

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