It's Surprising How Much Art Goes Into Making Halo's Multiplayer Maps

You normally associate great concept art with the act of building a world and its characters. You know, singleplayer stuff. But a shooter's multiplayer maps still need to be designed and dreamt up, and in cases like this the art can be just as stunning.

The pieces you're about to see are by Michael Pedro, an artist at Certain Affinity, a small studio that lends a quiet, helping hand on the multiplayer side of some of the biggest games around. The latest of which was Halo 4.

You can see more of Michael's art at his personal site and CGHub page.


Comments

    Some of these are pretty stunning! Fine Art is a good way to unwind haha

    ""You normally associate great concept art with the act of building a world and its characters. You know, singleplayer stuff. But a shooter’s multiplayer maps still need to be designed and dreamt up, and in cases like this the art can be just as stunning."

    ...and all this time I thought the standard workflow for creating multiplayer maps was for the 3d modelers to pull some random designs out of their arse! :P

    Of course, there's extra effort going into Halo 4's multiplayer maps (compared to previous Halo games) because these maps have to be suitable for Spartan Ops as well.

    I can't wait to see if Wreckage (from the Crimson DLC) is in Spartan Ops, it already has a nice place in the canon of Halo! =D

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