Warface? WARFACE. The people behind one of gaming’s most preposterous titles — a free-to-play shooter that somehow manages to combine the words “War” and “Face” without cracking a smile — have explained the rationale behind their decision.
Speaking to Rock Paper Shotgun in a recent Q&A (which is worth a read!), Crytek boss Cevat Yerli answers the most important question of all: why the hell did they call one of their games Warface?
Because I think it’s very personal. I think it’s a very social experience. Yes, it’s a very strange word combination, but I wanted to express that it’s a truly social FPS game. It’s about war on a different scale — between corporate entities — but also, it’s a shooter between you and your friends. That implies so many new kinds of possibilities with the social technology that we’ve invested over the last five years to build. So that’s why we as a company keep going back to “face.” It’s very personal.
WARFACE: IT’S PERSONAL.