This Is What Didn’t Make The Final Fantasy Tactics Final Cut


Back in the days before the infamous Grand Theft Auto “Hot Coffee” scandal, it was common practice in game development to simply leave unfinished content on the disk. Sometimes this data was cut due to time issues, other times it was old data from early in the game’s development that no longer fit the vision of the final game.

Early PlayStation one games often have a wealth of this “dummied content”. In the past, we’ve taken a look at some of the dummied content from Final Fantasy VIInamely the greatly expanded scenes at the Honey Bee Inn. Today, we’re going to look at another early PS1 Final Fantasy, Final Fantasy Tactics to see what remains from parts of the game that for some reason never came to be.

Perhaps the biggest cut in Final Fantasy Tactics comes in the form of six battle stages hidden in the games code. Three of these are complete and fully playable (via gameshark): Hospital in Slums, Warjilis Trade City, and Gate of Limberry Castle — though each room in the hospital can only be seen from a specific angle. The other three battlefields — Inside Castle Gate at Lesalia, Outside Castle Gate at Lesalia, and Main Street of Lesalia — are somewhat playable but there are glitches which make the wrong movement and attack range information appear. Also hidden in the code are four maps which appear to be prototype maps to test the game’s battle system.


There are 20 normal job classes in Final Fantasy Tactics (as well as an additional nine special classes), however the game’s code hides an additional nine jobs on top of those that are never seen in the game proper. These classes are: Cardinal, Duke (Goltanna), Duke (Larg), Grand Duke, Elder, False Saint, High Confessor, Viscount, and Witch of the Coven. Basically, every character in the game has a job, regardless of whether they ever enter battle or not. So, these classes don’t have any skills in them, but oddly, they do each have a description for each of the classes.

There is also one giant piece of content cut from only the Western versions (both PS1 and PSP) of the game: The Sound Novels. These are a set of four choose-your-own-adventure-style side quests. They are not part of the main story, but they do flesh out the world of Ivalice. (They can be found fan translated into English here).

In addition to the maps, jobs and sound novels mentioned above, there are also dummied skill sets, abilities and several unused enemy/item/character sprites — including one character spite complete with portrait.

Frankly there’s a lot of content hidden on the Final Fantasy Tactics disk. And getting to see it all these years later is an interesting look into the design process of it and other similar games. To see the full list of dummied content in Final Fantasy Tactics check out the full entry at the Final Fantasy Wiki.


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


2 responses to “This Is What Didn’t Make The Final Fantasy Tactics Final Cut”

Leave a Reply

Your email address will not be published. Required fields are marked *