How Two Artists Are Staying True To Metal Gear’s Legacy With The Series’ Next Game


Most of the time here on Fine Art, we can only show art for games that are already out, because that’s the way the business works. Most of the time.

We’ve got a nice break from that today though, with a large collection of art for the upcoming Metal Gear Rising: Revengeance. Artists Cho and Kenichirou Yoshimura have shared some of their designs for the game on the site of developers Platinum, along with a story from Yoshimura that should bring relief to Metal Gear fans.

“Three days before I was about to leave Platinum to go freelance, without much left to do, I strolled over to the nearby Rising team to see if they needed any help”, he writes. “‘I could design something small, if you wanted,’ I said. Then I saw their designs — the art style could not have been further from the Metal Gear universe. Immediately, I slammed my fist on the director’s table. ‘You cannot put this in a Metal Gear game!’ I told him. Before I knew it, my last three days at Platinum turned into over half a year.”

Phew.

There are blog posts from both Yoshimura and Cho at Platinum’s site, which among other things touch on the challenges of having to contribute to a world in which the art of Yoji Shinkawa looms like a colossus.

STAYING TRUE TO METALGEAR [Platinum]

RUMINATIONS ON CHARACTERDESIGN [Platinum]

To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), right-click on them below and select “open in new tab”.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!


















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