Prince of Persia Series Is On Hold For Now

Get this: I'm one of those crazy people who really loved the last Prince of Persia game. No, no the last one... the last last one. The one with Nolan North and the cel-shading. I was sort of hoping (blindly) that Ubisoft might continue down this path but, according to Ubisoft Montreal CEO Yannis Mallat the series is being "paused".

But what does that mean exactly? Well, it means that Prince of Persia is in a holding pattern until Ubisoft decides what the next logical step for the series is.

"I think it is fair to say that, right now, Prince of Persia is being paused," explained Mallat. But was quick to reassure fans that Prince of Persia will return in some shape or form.

"[W]e sometimes iterate on franchises and sometimes we give them time to breathe and time to grow, or time to rest," he said. "Prince of Persia is as important as any other franchise for Ubisoft. As soon as we have something to show, we will."

Prince of Persia Franchise ‘Paused’ [IGN]


    Considering that both of their recent attempts to reboot the franchise didn't go over too well, I'd kind of assumed that this was happening.

    The cel-shaded game was an interesting concept but I feel like it could have been much better. Towards the end, it just felt boring and repetitive. There needed to be more diversity in the game play, more creative use of the mechanics.

    PoP is one of my favorite franchises, so 3 years since the last game (and 5 years since the one i really want to see a sequel for), it still being 'on pause' is sad.

    funny though, since the last Prince of Persia, Ubi have pushed out 3 Assassins Creed titles... definitely no 'time to breathe' there. & I get the impression that theres quite a bit of AC franchise fatigue happening now.

    maybe its time to 'pause' the Assassins Creed series & bring back the Prince.

    That game was good. But because they replaced "You died, reload checkpoint?" with an animation of a hand grabbing you, everybody thought it was easy.

      No, because the game played itself. It didn't matter when you pressed jump on a wall run, it jumped when it was ready. It required no skill, like a massive unprompted QuickTime event.

    I really liked PoP, but I'm a sucker for good art direction. I also loved the 'perfection' aspect of it, trying to time your actions perfectly and create smooth as butter runs through the environment.

    I'm not sure there was much reason for a direct sequel as the story kind of looped on itself, so it could technically go on forever.

    But I'm not averse to using similar mechanics and art direction and building on them to explore the same/similar world with different characters, either set before/after/whatever with maybe a female lead perhaps?

    Last edited 30/01/13 9:58 am

      did you play the DLC for PoP'08?

      Coz the ending of that :
      Had Elika telling off the Prince for messing things up & then going off to find the rest of her people with the hope of enlisting their help stopping the big bad. After some hesitation, the prince follows her into a sandstorm, presumably to go with her to find her people.

      So yeah, I think theres definitely room to continue the story.

        From what I heard, it was meant to be a trilogy but didn't do well enough to justify development of a second game. The DLC was meant to tie up a few loose ends.

          the DLC didnt really tie up anything. in fact, it opened up even more story elements that could be used in a follow-up.

          hopefully this goes the way of Beyond Good & Evil & gets a cult following & maybe a sequel at some point....

            I hope so, but doubt it. A trilogy could have been really good, with them building on the story/characters/game mechanics leading to some really good developments.

        Oh snap I didn't play that, but that could definitely lead to interesting things.

    I absolutely loved 2008's Prince of Persia. The character interaction was great and I really enjoyed the banter they had together. Then the ending - BAM awesome. I was rather sad when it finished :(

    what happened to the sands of time trillogy

      that story arc ended. & in my opinion, it ended in a pretty good / satisfying way.

      ...and then they awkwardly shoehorned a fourth game into the series to tie in with that crappy movie.

    The best thing this franchise could do is go back to its 2D platformer roots. Just imagine how cool a Mark of the Ninja-style Prince of Persia would be.

    I couldn't believe they finished the game on such an infuriating cliffhanger & never made a sequel!
    GAME END: "What have you DONE? We're all doomed!!" The end.
    DLC END: "The journey is just beginning..." The end.

    And now they're abandoning the story?? *fume*

    Wow, I honestly thought I was the only person in existence who liked the cel-shaded game. Well, tell a lie, I LOVED it. Glad to see others out there who got the environmental and combat vibe; it's like a massive rhythm action playground.

    Doing a second run and going for the Speed Demon and Be Gentle With Her achievements was a hell of a lot of fun.

    This is really unfortunate, I loved that game and the series :-(

    Hopefully when they come back to the franchise they have some good ideas.

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