You Can Pay For Weapons In Dead Space 3 Because Of Mobile Gamers

Many Dead Space fans were disappointed this week after hearing that Dead Space 3 would feature microtransactions — or the ability to buy in-game goods for real money. Today in an interview with CVG, Dead Space 3 producer John Calhoun stated that microtransactions exist because they intend to court mobile gamers.

There's a lot of players out there, especially players coming from mobile games, who are accustomed to micro-transactions. They're like "I need this now, I want this now". They need instant gratification. So we included that option in order to attract those players, so that if they're 5000 Tungsten short of this upgrade, they can have it.

Would a typical mobile gamer be playing Dead Space 3? Maybe some. I think it's more likely that the people taking advantage of microtransactions in Dead Space 3 will just be impatient Dead Space players.

Patience is not platform-exclusive, after all. Mobile just happened to capitalise on it early; it hasn't weaned players to suddenly expect to be able to pay for things in a game. Having that luxury is just plain attractive (to some.) No conditioning necessary.

Regardless, everyone is free to abstain from purchasing anything if they want, instead opting to earn things the good old-fashioned way.

Dead Space 3 producer on micro-transactions and keeping the horror alive [CVG]


    Is there a way to delete your posts? >_>

    Last edited 26/01/13 7:04 am

    Buying in-game items defeats the purpose of gaming itself. I couldn't care less if the items bought with money can still be found in the game but if its bought only then that's just full of fail. These gaming corporations are getting way to greedy.

    At least we have the option to earn the weapons without having to pay real money for them. I wonder if they'll include achievements/trophies/whatever for those who work hard to unlock all weapons, rather than go the quick route and just buy them? Probably not...

      Here's a scary thought: doing the opposite. Tying achievements in with performing microtransactions would be a cruel move to get completionists to pay real money.

        I didn't think of that... O_O I would like to think that developers wouldn't be quite that stupid and greedy, but given all the bull crap that's been going on with DLC and micro-transactions lately, it would only be a matter of time before someone goes for that route.

        You just know there is a game developer out there thinking that at this very moment as well.

    Rare honesty, but that's not worth much, I guess.

    Society is progressing towards convenience and instant gratification... This is the 2013 version of Drive thru, Buy now pay later... stuff like that. Now we're seeing it in games, and it sucks ass.

    I think that society (And that's ALL of us) are partly to blame for where we are now.

      I don't disagree with anything you said except the assumption they were being honest.
      "...we included that option in order to attract those players". If they had said "we included that option because it will make us even more money", now that would have been honest.

    Welcome to the next evolution of gaming; paying big money for the game, pay more to unlock content, pay more to access more levels, pay more for expansions, pay more for extra features... Eventually we'll hit console games having a subscription model attached.

    Gaming is killing itself thanks to greed, and personally, I blame mobile gaming and it's popularity

    Regardless, everyone is free to abstain from purchasing anything if they want, instead opting to earn things the good old-fashioned way.
    I'll abstain from buying the game. And anything else EA publishes.

    Back in my day gaining items outside of gameplay were called "cheats".
    Nowadays kids have to pay ACTUAL MONEY to cheat.

    How times change...

      My thoughts exactly. Back then the players used to cheat, now the players are cheated.

      What I hate, is that now people can cheat through real money and it NOT affect achievements.
      So it's cheating without the achievement locking punishment.

      But I will still get this game simply cause me and my friend have been following Dead Space, so coop will be killer, hardest difficulty FTW.
      (Btw to people who think co-op will kill horror/suspense/Dead Space. It increases the fear, fear that you make a mistake and get your friend killed.)

    If this is what it takes for games to be accepted by the masses then I don't want to be accepted.

    thx EA and Visceral for making sure i never buy this BS

    I'm insenced, not at the gall of EA - they love monet, who knew, but of M$ for allowing this on their console.

    Remember they wouldn't allow Tribes Ascend on the Xbox (which means, with my computer, I'm not playing Tribes Ascend) because it was FTP, but they're still allowing Microtransactions on top off Full Priced games, talk about jipped.

      Who knew EA had a love of fine art, Monet must be happy. ^_- Jokes aside, Microsoft can't really take that stance any more after the release of Happy Wars, the first FTP game on XBox Live.

        I get about five minutes into Happy Wars before thinking to myself "why am I playing this?" Even my kids couldn't be bothered with more than 20 mins of it going AFK halfway thru a match!

    This is like having an alcohol menu just in case you have any alcoholics come into your restaurant. It's just capitalising on people's "addictions" so you can make money while also hoping you'll convert more people. Here's a thought, maybe EA could set the example and show mobile players that sometimes you can actually play a game rather than just buying your way to the end. But of course, like Zynga says, games aren't about fun, they're about business right?

    What a load of bullshit, EA's just holding the gun to their head.

    Big fan of the first two games but I cancelled a pre-order on PC and opted for Colonial Marines. At least Gearbox know how to cater for PC players.

    As Dead Space is now a pure console port maybe just buy it for console, play offline for a week and return it.

    EA can keep their co-op and their microtransactions.

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