Feels like months since we last saw Wasteland 2-related moving pictures. Six months, to be precise. Now we have a new video, though this one has gameplay. Delicious, old-school RPG gameplay.
Narrated by inXile's Chris Keenan, the game's producer, we get to take a look at movement, combat, the customisable user interface, skills and the keyword-based dialogue system. In the same vein as Fallout's "SPECIAL" statistics system, Wasteland 2 will feature its own one called "CLASSIC", which stands for Charisma, Luck, Awareness, Strength, Speed and Coordination.
One touch I like in particular is how combat is handled with single enemies, if you can get the jump on them. Moving around is executed in real time, but switches to a turn-based system once an encounter starts. However, you can select several player characters and have them attack a lone enemy all at once, hopefully killing it.
Doing so means you don't have to drop into the turn-based mode every time a fight occurs. It's a great way to streamline those isolated encounters.
All in all, it's exactly how you'd imagine a modern take on a classic isometric RPG should look and I'm sure a majority of the game's Kickstarter backers are pleased with the direction.