In Defence Of That Alien: Colonial Marines GIF

By now, if you've been keeping up with Aliens: Colonial Marines, you've probably come across certain GIF of an alien waddling through a sewer level. See above. I know, I know. It looks silly, it looks ridiculous.

And I'm here to defend that level.

The GIF doesn't inspire confidence in the game, no. Just the same, that sewer level was actually a highlight of Colonial Marines for me.

Basically, that level requires you go navigate some sewers and to make your way back to your squad. The catch is, it takes away your guns and any means of defence. You're vulnerable, and the aliens are still running about, and they can still kill you.

You're supposed to keep quiet as you try to find the exit. The point is to avoid alerting the type of alien you see in the GIF — now, this is the incredibly stupid part. They're blind aliens that are attracted to sound and explode on contact.

OK, let's ignore that for a second — how much sense a Xeno like that makes and whatever. Where the start of the game highlighted tension and anticipation, most of Aliens: Colonial Marines is a mediocre shooter that empowers you too much to truly capture the feel of Alien. You can gun everything down, and most aliens run straight at you.

This level though? As stupid as it was, I actually felt some fear. That's what happens when you have to stand perfectly still as an alien sniffs the air around you, or when you're trying to find a way out while these walking bombs are grazing by you.

I couldn't shoot my way out of that situation. And I had to look at the aliens eye to eye and not freak out. Which is to say, in that level, I believed the utter threat of the aliens, despite how silly they looked. And even though I'm sure the level could be done better, it was a segment of Aliens I actually enjoyed playing.


Comments

    This isn't an issue for consoles, but has anyone thought about having the mouse scroll attached to movement speed? Scroll down for walk, up for sprint?

      It was done in the early Splinter Cell games on PC. I liked it.

        I don't play a whole lot of pc games, but I guess people wouldn't use it because they like their weapon scrolling attached to mouse?

        Last edited 16/02/13 12:02 pm

    Man, has a bad sense of smell for the 'ultimate killing machine', I was watching one of those nature documentaries on channel ten and they said a polar bear can smell a seal coming up for air from a mile away. I know it's just a video game level gimmick but gez :P

    Last edited 16/02/13 10:20 am

      I think the Aliens were meant to have been down there for a decent amount of time indicated by the fact that most of them are dead. This would explain their lack of smell.

      Also, it's a sewer.

    I disagree, I thought it was a terrible level. Maybe if the mechanics didn't just boil to "press w every 5 seconds and you win" it would have been more tense.

      I enjoyed the level at the start. The first encounter with one of those coming face to face with me was pretty scary. But then I figured out how the AI worked and all the magic was lost.

    I hadn't seen that GIF, but I'd heard the animation was poor. I didn't realise it was that poor. Jesus - I was watching the ballroom scene from FF8 last night, and the in-game motion was more realistic.

    I think the point of the GIF is that the animation is complete rubbish! Oh, watch out for the scary retarded Alien. What do you expect from the company that brought us Duke Nukem Forever?

    *much respect for the Borderlands Dev Team though (this is obviously not their handy work.)

      Yeah, so much respect for a studio that knowingly sold us a piece of crap.

        A studio has multiple different teams you know? Even if the individual games go under the same banner. A good example is Mass Effect and Dragon Age. The Mass Effect team is the main Dev Team at Bioware. Where as the Dragon Age team is a secondary team - that is why there is a notable difference in the quality of Mass Effect compared to Dragon Age.
        Gearbox originally worked on Half-Life and Counterstrike when they first started. Also ported Halo & Halo 2 to PC.
        There is a notable difference in quality between the Borderlands series and Duke Nukem Forever and Aliens: Colonial Marines. All from Gearbox.

        It's not that hard to tell when something in this commercialist era is a cheap cash-in or not :/

    These aliens are blind...? They don't even have eyes! A better question might be how they even see in the first place!

    Its explained aliens see by electromagnetic bullshit and the nuke fried those senses.

    It doesn't matter what the reason for that gif is story wise it doesn't matter the animation is still fucking terrible.

    http://cdn.chud.com/9/94/940cd4ab_Tx6e4Ik.gif

    I liked the game........ I just thought it was way to short...

    It reminded me of metro 2033 in the library as you had to stare down those freaking large creatures like a man, and if you shot then well good luck finding you spleen, and other body parts

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