Robie Taught Me A Thing Or Two About Brick-Breaking

As I played through the first few levels of Viral's new Facebook brick-breaking game, Robie, I was annoyed by the game's assumption that there was anything about the genre I was unaware of that would require interrupting my play for a tutorial. Then I learned how to bend the ball to my will.

There must have been Breakout-style games that allowed players to generate a gravitational pull on the ball via the paddle in the past, but I've not played any of them. At any point during play I can hit the right mouse button and draw the ball towards my paddle, adjusting the arc of the bouncing projectile at will. It's a nifty little mechanic, one that I would have missed out on completely had Viral let me skip the tutorials altogether.

Along with its collection of inventive power-ups and sheer variety, the bending gives Robie a unique feel. It's got an energy-based play limit, which I could do without, but other than that it's certainly an entertaining tool for whiling away the day hitting things into other things with things.

Robie [Facebook]


Comments

    "There must have been Breakout-style games that allowed players to generate a gravitational pull on the ball via the paddle in the past, but I’ve not played any of them."

    Shatter is a good breakout-style game with that very mechanic. It doesn't just suck, it blows too! Available on Steam!

      It also has fantastic music and is by a New Zealand based company which isn't quite Australian, but close enough. Actually, Kotaku was where I first heard of the game with a really cool video clip set to one of its tracks. (http://www.kotaku.com.au/2010/03/why-dont-more-game-songs-have-video-clips/)

      Last edited 08/02/13 7:40 pm

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