Sony Cuts Ties With PlayStation All-Stars Creators, Studio’s Fate In Question

Sony Cuts Ties With PlayStation All-Stars Creators, Studio’s Fate In Question
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Sony has cut ties with PlayStation All-Stars Battle Royale creator SuperBot Entertainment, just days after the development studio laid off a number of its staff. UPDATED.

All of the game’s future content will be handled by Sony’s internal studios.

“Sony Computer Entertainment can confirm that the working agreement with developer SuperBot Entertainment has amicably ended,” a Sony representative told Kotaku. “We have had a positive working relationship with this talented studio, and wish them the best of success in their next endeavour. PlayStation All-Stars: Battle Royale and the title’s forthcoming DLC releases will continue to be fully supported by Santa Monica Studio.”

SuperBot, an independent developer started in 2009, released PlayStation All-Stars Battle Royale for Vita and PlayStation 3 late last year. Two weeks ago, the company laid off a significant number of staff.

We’ve heard from one source that as a result of Sony’s decision, SuperBot will have to shut down. We’ve reached out to the studio for comment and will update should we hear back.

UPDATE: In an email, SuperBot’s director of operations David Yang responded to Kotaku’s request for comment, saying that the company is “excited about beginning the next chapter”.

The full statement follows:

SuperBot Entertainment can confirm that the relationship with SCEA has ended on good terms. We are extremely grateful to have had the opportunity to work on with Sony on Playstation All-Stars Battle Royale, and are extremely proud of the work we have done. SuperBot Entertainment will continue working on projects that reflect our passion for games and our commitment to creating award winning titles. We are very excited about beginning the next chapter of our future and invite all of our fans and supporters to follow our journey.

UPDATE 2: In response to a follow-up question about whether the studio will remain intact with all of its staff, Yang told Kotaku:

“We don’t have a reduction plan as of yet, however it is unlikely we can continue with our current work force for an extended period of time,” he said. “We are still working things out and hope to continue on with as many of us as possible.”


    • So did I, probably the reason there wasn’t a demo (that I know of at least), at least i got it for only $35 so not a big deal. Still got some play time out of it but it is mediocre at best.

        • From what i have played there is no “basic” attack, you can’t just keep smashing say A to do a horizontal attack. The entire thing is special moves and even then there is only about 5-6 for each character.

          Then the only way to finish someone is via one of the ultimate moves you get (it ranks up in power 1-3, via damage dealt with other skills). Its like they removed all the fluency from smash brothers, the items dont really do anything and break immediatly. It was just a woeful half assed copy of smash brother which was really dissapointing.

          They could have copied it directly and it would have been amazing with all the PS characters. But instead they just took the very bones and then that was it nothing new nothing improved just all worse.

          • So with all due respect, all I got from that is ‘Its not Smash brothers’… standing on its OWN Merits, how is it?

          • If you try and reinvent the wheel and end up with a square wheel that requires twice the force to use and results in a bumpy, uncomfortable ride – don’t be surprised when people compare it to the initial wheel you were trying to reinvent.

          • Yep thats the point i was trying to make. They tried and failed miserably in replicating smash brothers and the end product, to me at least, is a vastly an inferior offering that brings nothing of value to to the genre or much fun to be had.

  • This is truly sad.

    The game was never even announced, a bunch of journos were flown to a trumped-up mini E3 hype-athon that went on for far far too long. The naysayers and defenders ended up debating the Smash Bros franchise’s quality more often than not, and to top it off the roster really smacks of advertising, not ‘love for the source material’.

    Good luck to the studio is all I can say,

  • If anybody should be picking these guys up, it’s Capcom. There’s some fighting-game elites in that team, put them to work on a new competive fighting IP.

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