The Most Insane Minecart Levels In Video Games

There was a time when mines and minecarts dominated video games. If a platformer or RPG didn't have a mine stage or a mine-themed dungeon, it wasn't a game. We felt like mines — where actual mining was eschewed in favour of racing around on minecarts — were the most natural things in the world, just as common as forests.

Oh. You want to go from Town A to Town B? No problem at all, but the only way to do that is by crossing that giant abandoned mine complex in four minutes.

Various Mine Cart Stages In Donkey Kong Country And Donkey Kong Country Returns

Source: Donkey Kong Wiki

The Rollercoaster Version Called Rickety Race In Donkey Kong Country 2

Source: Donkey Kong Wiki

The Lost Labyrinth In Sonic The Hedgehog 4: Episode I

Source: AzureBlade49's LP

LEGO Indiana Jones

Source: LucasArts

Pitfall: The Mayan Adventure

Source: Bablo's TAS Walkthrough

Glitter Gulch Mine In Banjo-Tooie

Source: mcshabaramma's LP

Gaptooth Breach In Red Dead Redemption

Source: Rockstar

The Coal Mines In Super Mario RPG

Source: MrGamingZone

The Lake Cave In Dragon Quest V

Source: William Schram's LP

Croc 2

Source: Forrest Canton's LP

Riding The Mine Cart In Resident Evil 4

Source: Dario8676's LP

Temple Run 2 Proves That Minecart Sections And Stages Are Still Among Us

Source: Google Play

You should submit the most frustrating ones or those that are actually fun — Donkey Kong Country is the best example that they exist — in the comments below.


    The Golden Sun series had a few puzzles that involved switching the tracks and moving blocks, they could be pretty frustrating when you go to ride and end up at the wrong area because you forgot to flip the right switch.

    Spent forever on the Donkey Kong Country mine cart level. Then discovered the secret to falling off at the start, which shot you to the end of the level. So many respawns.

    No Rocket Knight Adventures? Son I am disappoint.

    Oh my god, I don't know if anyone played The Emperor's New Groove game back in the day, but that cart level was * ridiculous*. Random control reversals, giant slides, complex jump-points, holes in the bloody track, insane stuff. Least it looked awesome.

    Dark Savior for the Saturn. A massive exercise in frustration the first time around, and satisfying as hell when you just nailed it. Also the only mine cart level I can think of that let you do it in first person.

    Is there anything I can do to fix the formatting of these articles? I'm using chrome, and all of the captions are at the top, while the pictures are at the bottom.

      Yeah its all kinda messed up for me too...

        its not just chrome, IE firefox and Opera are doing it to

          I think it's a Kotaku US copy and paste thing.

    Oh Red Dead Redemption... why was there never a PC version of you... the possibilities... the mods... *whimper*

    First level of Sonic Spinball on Megadrive drove me nuts as a kid with slow reaction speeds. Getting that track to go where i wanted it to go to get the chaos emerald was fun.

    Really? No Tomba? = (

    why is it that people always forget about the original sonic games on the sega master system. all i ever see are mega drive references....

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