There Are Plenty Of Ways To Pay In The Free-To-Play Real Racing 3

There Are Plenty Of Ways To Pay In The Free-To-Play Real Racing 3

Firemonkeys’ eagerly anticipated Real Racing 3 is the first free-to-play entry in the popular mobile racing franchise. How far you can get without paying real money depends entirely on how much patience you possess — do you mind waiting 10 minutes for tire repair?

Car damage and wear is not an imaginary thing, so it certainly falls within the purview of Real Racing 3. Racers that throw caution to the wind and trade paint with their opponents will find themselves shelling out in-game cash to fix up their fenders. I like the idea of having to pay for your mistakes. I don’t like the idea of having to sit and wait while those mistakes get fixed.

Even careful drivers will find themselves waiting out a timer as they deal with normal vehicle wear and tear. No one slashed the tires on my 2010 Ford Focus. They just wear down.


To help ease the wallet hit for pricey repairs, players can purchase cash via the in-game store.


To speed up repairs, players can earn or purchase gold. I’ve only been playing the game for a short while now, and I’ve gotten plenty of gold as rewards for racing, but I could see a more enthusiastic driver burning through the offered inventory quickly.


You start the game with enough cash to purchase a single car. The idea is to win more races, earn cash and bonuses, and spend the money (leftover after repairs) to purchase a new ride. Again, a more patient racer should have no problem. Me? I started poking about the game’s car bundles immediately.

There are several packs to choose from in the early version of the game, ranging from $1.99 to $20.99. Having driven the same stupid blue car (paint is expensive) for the past couple of hours, I’m ready for something new.





Real Racing 3 is a lovely game thus far, despite the copious amounts of waiting and the temptation to purchase upgrades worth more than the asking prices for the first two games combined. How much would you pay?


    • No way.. Im yet to see that.

      I have been enjoying the game, but I can relate. Im currently waiting 2 and a half hours for a needed service on the car I am using.

      two and a half hours.

      In one way its good, I have uni work to do and its kinda forcing me to finish an essay. When that essay is finished though, I don’t know how interested in the game I will be.

      That said, its an amazing looking game and defiantly up there in the top of iOS games

  • how ridiculous, they should at least have a $5 version or something that is a normal games without all that bullcrap in it.

        • I am boycotting this shit… I think you all should too this is a many first step into killing our video gaming can you imagine a future where in we have to pay to play everytime we play anything? If these shitty payment methods prevail imagine every other company copying it.. pay $1 every time you want to play a round of call of duty, pay $1 to recharge your stamina in the next elderscrolls game, EA already do this shit with its sports games and need for speed this shit has to stop and by downloading this game they are encouraging a future where our gaming freedoms are taking away …

          • Back when arcades were still around, there actually were games you could only play on a pay-per-play basis. It wasn’t the end of the world, and there were other ways of obtaining games.

            Is it really so bad if developers explore alternative payment models? If you don’t like the model, don’t pay. But it seems a bit much to say the developers shouldn’t be allowed to try them.

          • yes it is bad because it’s ripping everyone off, incase you haven’t noticed but no one cares about arcades anymore, i dont even see what point you were trying to make there, no home consoles had games like that.

        • If free to play games were failing, then developers/publishers wouldn’t pursue that payment model.

          It also seems a bit weird to class giving away the core game as “totally abandoning the fans”. Developers have been using their games as a way to encourage people to buy DLC or expansion packs for years. Dropping the price of the core game to zero seems like an extension of that practice.

          Can free to play games be obnoxious? Sure. But they don’t need to be, and some handle the model quite well.

  • It’s somewhat manageable. I’ve unlocked a few cars and completed some races. I usually play in short bursts, and then wear out all my cars before I go to bed, and then set them to fully repair and service so they’re ready by the morning. Also, when you unlock a new car, you have to wait for it to be delivered before you can use it. Same goes for installing upgrades.

    That being said however, I would have happily paid $10 for this game, but since they chose to use a freemium model and make these obnoxious waiting times for practically everything, EA will not get a cent from me.

  • After playing games like Tiny Tower and Pixel People on my iPhone I’ve pretty much vowed not to waste my time and money on these trash FTP games. Wait times getting longer and longer until you’re forced to pay to progress. Seriously waiting 1 1/2 days for a floor to build. Someone call the fun police cause this shit is off the hook.

  • Finding it very hard to get addicted to this game which is its major shortcoming. IAP or grinding for coins to progress is not my idea of fun & a waste of time

  • This would be much more desirable if it was a full game for $5-$10. Micro transactions make me feel that developers think their customer base are morons. Just make it a set price and get rid of this garbage.

    I remember ages ago seeing a comic that had a CEO of a company talking about how little Jimmy will swipe his parents credit card for bullets in a game and laughed at the absurdity of it all. Now it has happened and I think people should check the arsenic levels in their water.

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