What People Used To Say About The Sega Dreamcast

Today, we have Nintendo, Microsoft and Sony vying for control of the console market. But there was a time when Sega was also a contender. Its last home console, the Dreamcast, is still getting games (sort of) despite being 14 years old. But what was it about the Dreamcast that inspired such devotion? Let's take a look.

  • The hottest computer at my house isn't the homemade box I usually work on, or the old Pentium 90 Linux server, or even the blazing Athlon tower I borrowed from Advanced Micro Devices Inc. Instead it's this little beige box, roughly the size of a package of software, that sits on the floor next to my TV set. It's the new Sega Dreamcast — a limited and in some ways rather crude machine, which nevertheless could teach any PC a thing or two about serving up realistic, razor-sharp electronic entertainment.
    Hiawatha Bray: Being good at games: UPGRADE; The Boston Globe, September 30, 1999.

The Dreamcast, converting hardcore PC enthusiasts everywhere.

  • "'Dreamcast is the hot new system,' said Anne Scott, store director at Toys R Us, 131 N. Milwaukee St. 'It's $US199.99, but if you are a gamer or have a son or daughter that's into that stuff and are looking for the hot system, that's the way to go.'"
    Michael Deeds: VIDEO GAME BLITZ: Buyers need to think carefully before picking home gaming machine; The Idaho Statesman, November 26, 1999.

Might as well grab two if you're a gamer with kids.

  • "Pop quiz: which did more business during its first 24 hours in the marketplace, Sega's new Dreamcast console or the movie 'Star Wars: Episode I - The Phantom Menace'? Surprise answer: Dreamcast, by a score of $US97.9 million to $US28.5 million."
    Nathan Cobb: Game Boys Grow Into Game Men; News & Record, November 28, 1999.

Honestly, I'm not all that surprised.

  • "Sega of America Inc. knows that the gaming audience wants entertainment that is hip and fun, not practical or mind-expanding. So the company isn't touting the Internet features built into Dreamcast."
    Mike Langberg: Dreamcast's Hidden Internet Feature A Boon To Buyers; The Augusta Chronicle, September 22, 1999.

Mind-expanding? Are we talking about the same Internet?

  • "'I think it's great,' said Matt Hill, an employee at Electronics Boutique and a regular video gamer. 'It's got 128-bit processing compared to PlayStation's 32-bit. It's more real. You can really see and tell the difference on NFL2K and Soul Calibur, but mostly on the NFL game. It's like broadcast quality."
    Barry Courter: Sega Dreamcasts Long Shadow; Chatanooga Times Free Press, September 26, 1999.

That's a bit of a stretch. Real football players have way better models and textures.

  • "'It's like trading in a Ford Taurus for a Lamborghini Diablo,' said Ed Christensen, 17, who traded up from a Nintendo 64 system. (...) And he's been hearing a lot from friends ever since. 'I go to his house every day to play,' said Christensen's friend Rory White, 17, of River Forest. 'If you have the game, your status rises.'"
    Jim Frost: Teenagers atwitter over latest, greatest video game system; Chicago Sun-Times, September 20, 1999.

A legit status symbol. Just like a Lamborghini Diablo.

  • Sony says its Playstation 2, due next year, will make Dreamcast look like a pocket calculator. But for now, Sega holds the lead.
    Hiawatha Bray: Being good at games: UPGRADE; The Boston Globe, September 30, 1999.

"For now" is right. A pity.

So what about you? Has the Dreamcast managed to ensnare you too? Share your experiences below.


Comments

    I was given a Dreamcast for Christmas. Sonic and Evolution were pretty fun to play, Sonic especially. I wish i'd kept it for nostalgia.

    I saved up all my pocket money over 6 months and bought Shenmue when it came out. Best gaming experience I've ever had. It truly opened my eyes to how immersive a game universe could be

    I still love my dreamcast. Soul Calibur was amazing. Sonic adventure soaked up hours. I also lost my Tony Hawke virginity on DC.

    Nothing will beat Soul calibur. Shenmue, Sonic adventure, Jet set radio and powerstone!

    Still got mine sitting in my cabinet alongside that delicious light gun. Space Channel 5 for the win!

    Sega Dreamcast is an excellent system. Though it is 64-bit, not 128-bit. (it had a hardware based 128-bit vector unit, but the cpu is actually a 32/64-bit hybrid)

    I'm now on my third Dreamcast. Despite being pretty robust, they don't handle international travel so well.

    I have dozens of games, 4 or 5 VMUs and it still gets busted out when friends come around for booze and Dynamite Cop,House of the Dead 2, MvC2, Power Stone, Soul Calibur, and all the Street Fighters.

    Still my favourite console.

      I still have 2 dreamcasts, 6 controllers 75 games, 6 VMU's still one of the best consoles ever built for pure entertainment fun.

    Dreamcast is still my favourite system of all time.

    It was the last videogame console that genuinely mattered.

    *sony, rubbing there hands with glee*

    When I was I kid I barely understood what a Dreamcast was. It looked unbelievable compared to my PS1. But I always wondered why whenever I went to the shops I could never find them...

    I bought it, sold my PlayStation in order to get it, Sonic, Soul Calibur and Crazy Taxi were my holy trinity. I also had Ready 2 Ruble Boxing (I think thats what it was called) but honestly I think that was it - the games just dried up.

    Great games u guys, but don't forget the mighty "Hydro Thunder" best aquatic racing game ever, with awesome voice acting, so over the top

    I adore the Dreamcast. I still have my original unit, with well over 100 games, and a plethora of other goodies.

    I still bust it out, and every single time I introduce one of my friends to it, they go out and dig one up on EBay.

    I think that this says it all!

    It was easily the greatest of true gaming consoles. It gave you the mix of both sim and arcade delight, right there in your living room.

    Games like Sonic Adventure, Hydro Thunder, Jet Set, Crazy Taxi, Shenmue and Virtua Tennis, was exactly what the world wanted, at that precise time.

    If only Sega saw what they actually had, and drove the marketing campaign! That, and release more of what they had going on in the arcades.

    And why didn't they make sequels to their past sensations (EG : Nights, Gaurdian Heroes, Alex The Kid, After Burner, Virtual On, etc, etc...)?

    They had it all, and they dropped the ball.

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