Mark Morgan’s soundtrack was among the more distinctive aspects of the classic PC role-playing game Planescape: Torment. An odd, dirge-like collection of tones that was as much about atmosphere as it was about melody, it captured the game’s dark vibe perfectly.
The Kickstarter campaign for the game’s “spiritual successor,” Torment: Tides of Numenera, has been popping off, not yet halfway through its run and already having blown past its initial goal of $US900,000.
The folks at Inxile have already posted some of the music that Morgan has composed for the game, and they’ve sent along another track for us to share.
This music is called “The Bloom,” named for the area in the game with the same name. Here’s Inxile’s Colin McComb on the Bloom, which should put you in the right state of mind for the music:
The Bloom is a vast, semi-sentient predator, a monstrous, organic creation that extends its tendrils through the folds of reality. Its pathways, nooks, and crannies conceal terrors and wonders alike, and for those daring or desperate souls who are forced to find refuge here, any step has the potential to send them to another world. It’s a hub, a centre of commerce for those who trade in the relics of other worlds.
Nifty. I hear some stray piano keys in there.
And, since we’re all here, here’s another track of Morgan’s music that Inxile has shared.