Riot Grrl Game Trailer Reminds You That Video Games And Mixtapes Are Like Cousins

Riot Grrl Game Trailer Reminds You That Video Games And Mixtapes Are Like Cousins

Think back to when you made mixtapes or burned a specific selection of songs to CD for somebody. What were you trying to do?

You were trying to get across the awesomeness of a set of feelings through a bunch of really cool tracks. There might be some uptempo stuff, really affecting acoustic numbers or maybe it was just unending compilations of Miami booty bass for weeks on end.

This new trailer for Gone Home features killer tunes from Heavens to Betsy and Bratmobile, who will be making up part of the original soundtrack for the Fullbright Company’s upcoming exploration game. I really like this clip a lot because it transports me back to a very specific moment in time from my own life, despite the fact that I didn’t have quite the same experiences.

Now, I’m thinking that Gone Home will be a sort of an emotional mixtape, giving you a series of spaces and interactions to walk through. One thing’s for sure: when Gone Home comes out for PC, Mac and Linux, later this year, it will have some pretty music inside of it.


  • Lonnie was cute in 1994, and shortly after she died from syphilis contracted through her new job as a prostitute.

    Sad, really. Poor Lonnie 🙁

    • But no, is this seriously meant to be a game.. where you just go around and look at fake memories?

      • If I recall correctly, you return home and nobody’s there. As you walk around the house you recall memories that are tied to the various objects that you interact with, but you’re also trying to discover why everyone is suddenly gone.

        Edit: I think I more or less got it. You should read the previous article via the last link in the one above. The game is effectively a platform for “environmental” or ambient storytelling.

        @markserrels, @35, @redartifice, et al. (I think you were the major contributors to the audio log discussion a few weeks back) This will be a really interesting game in the topic of audio logs for the purpose of progressing narrative – especially given that they are “memories” of the person you’re looking for, but without any explanation as to why you can listen to them.

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