The Evolution Of Crazy Japanese Professional Wrestling Video Games

Wrestling video games have a wide variety. It's not just about annual licensed stuff! And to find the craziest ones, you can always count on the Japanese devs. So we have selected a few Japanese titles -- some of these only came out in Japan -- to see how far wrestling games (and the muscles) evolved in the last 25 years.

Champion Pro Wrestling (1985 - MSX / SG-1000)


Tag Team Wrestling (1986 - NES / C64)


Cutie Suzuki No Ringside Angel (1990 - Sega Genesis)


Wrestle War (1991 - Sega Genesis)


3 Count Bout (1993 - Neo Geo)


Saturday Night Slam Masters (1994 - SNES / Sega Genesis)


Jikkyou Power Pro Wrestling '96: Max Voltage (1996 - Super Famicom)


Virtual Pro Wrestling 64 (1997 - Nintendo 64)

Big Bang Pro Wrestling (2000 - Neo Geo Pocket colour)


King of Colosseum Red / Green (2002 / 2003 - PlayStation 2)


Rumble Roses (2004 - PlayStation 2)


Lucha Libre AAA: Héroes del Ring (2010 - PlayStation 3 / Xbox 360)

Which Japanese pro wrestling game would you pick as a good-looking one or as your favourite one? You can post them with images in the comments below.

Sources: GamingHistorySource, Polaventris, sakuraba1982, YouBigNonce, HardcoreGaming101, gamervision, fifkx, AmitDabydeen, Gamefaqs, Konami, Slang


Comments

    Giant gram for dreamcast was awesome, best wrestling game I've ever played.

    Oh man, thanks Gergo! You just reminded me of one of my all time favorite games that i had completely forgotten about! Saturday Night Slam Masters was the bomb!!! #nostalgia

    Fire Pro Wrestling has always been one of my favourites.

      Also, Lucha Libre AAA: Héroes del Ring is not a Japanese wrestling game by any definition. It was made by a Mexican company, and features wrestlers from AAA, a Mexican wrestling company.

      Fire Pro Wrestling D all the way, not so much a wrestling game but a wrestling simulator, you could fully customise your own wrestler and then program their style so the computer would play them the way you would.

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