The Noisiest, Dirtiest Bars And Taverns In Video Games

Bars, clubs and noisy taverns are always crucial locations in a story-driven game. They are save points, places where we can sell useless stuff from our inventory, gather information, meet a key character or just simply get into trouble.

We have selected bars and inns that look the grittiest. Bars that are perhaps most memorable as being dangerous and chaotic. So no Stray Sheep this time (well, it's chaotic in a way though), sorry Catherine. Those types of bars will be the subject of another post.

Outer Heaven (Snatcher)


The Hive (Deus Ex: Human Revolution)


Stage 4 in Sunset Riders


Mos Eisley Cantina (Star Wars Galaxies)


Kickstand (Full Throttle)


The Copper Coronet (Baldur's Gate II)


Lefty's (Leisure Suit Larry)


Pleasure Dome (Rise of the Dragon)


Scumm Bar (The Secret of Monkey Island)


Stage 2 in Street of Rage 3


Point-and-click adventures, Western RPGs or anything in a cyberpunk setting are probably full of shady, dangerous bars. Tell us about others in the comments below.

Sources: FatedBattle's LP, Deus Ex Wiki, PinkKittyRose's LP, TheWiNiZ, WindFamiliar's LP, Toegoff's LP, Larry Omnipedia, cubex66's longplay


Comments

    Afterlife on Omega in Mass Effect 2 and 3 comes to mind.

    Good to see The Kickstand and the Scumm Bar. XD

    No Asylum from Vampire the masquerade: Bloodlines?

    Shame on you Kotaku.

    Friendly Arm Inn > The Copper Coronet.

    Coronet didn't even have Golden Pantaloons.

    I know no one is going to agree with me on this but i think Duke Nukem's Titty City level from Duke Nukem Forever was pretty awesome, the rest of the game sucked but that level showed some promise of a game that could have been.

    I just love the games room, pinball, pool, hoops, video poker, slots and an alien whack-a-mole type game.

      I'll agree. I didn't even mind the entire game that much. It wasn't great but I had fun with it.

        Agreed, it's as though it became trendy to hate it. It wasn't perfect, but it was enjoyable, in part because it didn't take itself too seriously.

    Mass Effect 2/3, Shadowrun, GTAIV

      Yeah Afterlife or whatever from ME2. I love Full Throttle but that bar is so far from noisy you can kick the piano and hear it play

    What about the bar at the start of Prey 2? Gets pretty noisy when aliens show up and mess everyone's good time.
    Do the saloons in Red Dead Redemption count? Statistics say that 95% of saloons I encountered in that game ended in either a massive fist-fighting brawl, or a massacre shootout. Or both. The odds of this increased when I lost a game of poker too many times to the smug guy sitting across from my character.

    Any bar in Fallout 1 and 2 really.

    the one where you get Tycho in FO2 stands out most because as you enter he shoots someone. think that's just outside Vault city.

    The opening bar in Starcraft II had a good run down vibe I thought.

    Both of the Gungrave games featured bar/club levels with plenty of destructible decor.

    Asylum in Vampire: The Masquerade - Bloodlines definitely wins. Either that or the other club in the same game - Club Confession.

    Moxxi's in both borderlands games.

    Smoldering Corpse Bar, Planescape: Torment. It's got a flaming floating mass murderer for decoration.

    What about the bar in the first level of Duke 3D?

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