Love. Let's face facts. Video games have done a pretty piss poor job of representing it. But is it possible to represent love in a video game and, if so, how can it be done? This was the question that was asked at a GDC panel in 2004, and this is how Will Wright and Warren Spector answered.
Will Wright's solution? A first person kisser. The world needs this game. I need this game. Warren Spector's solution? Well, he doesn't really have one -- but discusses how difficult it is to make characters fall in love with virtual characters.
But I'm not entirely sure. I definitely feel as though I've fallen in love with video game characters before -- even badly written, uninteresting ones. Interactivity often hides a multitude of sins, and I've found myself really empathising with poorly crafted characters in video games, whether I was playing as them, alongside them, or rescuing them.
It's an interesting topic, and the full video is well worth watching if you have an hour to kill.
Love picture from Shutterstock