Your Complete Guide To The SimCity Disaster

Misinformation. Server errors. Fan backlash. Since EA launched SimCity two weeks ago, the online city-builder has been nothing short of a catastrophe for everyone involved.

Much has changed since the game's rocky launch on March 5. Things have gotten better. But all still isn't well, even as EA takes its latest step to make amends with angry fans. In order to make sure you're caught up, we're zooming out and taking a look back at the whole SimCity Disaster so far.

Wondering how things got this way? What's gone right and wrong and right again? Fear not. We're here to explain everything.

OK. I've heard of SimCity, but what's this new one?

It's a reboot! SimCity 2013, also known as SimCity 5 or just SimCity, is designed to take the popular simulation series in a new direction. Over the past year or so, the folks at longrunning studio Maxis — now a subsidiary of the massive publisher Electronic Arts — have been making lofty promises for SimCity. It'll come with all sorts of improvements, they said. New transportation options. Population determined by roads. And... an intricate multiplayer network that supports inter-city trading and requires SimCity to be online at all times.

That sounds really cool! Why's everyone so angry?

Well... for one, you can't play SimCity offline. So your $80 game probably can't be played on, say, an aeroplane. Or while on duty in Iraq. Or when your router's on the fritz. Or when EA's servers are down.

By now you may have heard something about servers being down.

OK, I don't get it. What makes SimCity different than other online games? I don't see anyone getting pissed that they can't play World of Warcraft on a boat.

That's how Maxis would like you to think of it: "In many ways, we built an MMO," Maxis boss Lucy Bradshaw wrote on EA's website last week.

But MMOs justify their connectivity requirement by offering players features that would only be possible in an online game. You can't really look at World of Warcraft and say "oh boy, I wish I could play this by myself!" It takes place in a persistent world where everything you do is connected to everyone else in one way or another. As you walk from area to area, you can see other people interacting with the world, and you can thoroughly grasp why this is a game that needs to be online.

In contrast, SimCity lets you sometimes trade with your neighbours. Every city is located in a region, next to a bunch of other cities, and they can interact and connect and help one another to a limited extent, but the majority of your time will be spent, like it is in every SimCity, creating and managing your own metropolis. Play the game for any serious amount of time and it becomes obvious that this is a game that could work well offline.

The game is made by Maxis, but everyone's mad at EA. What's the deal there?

EA is a very large video game publisher and a lot of people dislike them. EA also owns Maxis. So with a game like SimCity, people refer to the two companies interchangeably.

So with so much controversy leading up to release, surely EA must have been prepared for launch day? Surely they must have seen what happened to Diablo III and ensured that their servers worked flawlessly so everyone could play the game when it went live?

Ha ha ha. No. On day one, the game didn't work. Day two? Game didn't work. It took almost a week before people could actually play SimCity, and EA had to disable a bunch of features in order to get the game running properly.

So for way too much time, people who spent $80 on SimCity just straight-up couldn't play it. They couldn't play online because the servers were down, and they couldn't play offline because there's no offline mode. Whoops.

Did the people at EA/Maxis really not realise that this could happen?

Good question. In fact, way back in June of last year, Maxis producer Kim Katserelis assured Kotaku that this sort of thing wouldn't happen.

"We've got experience from Spore and Darkspore," Katserelis said. "EA is an online company. We're definitely watching what's going on at Blizzard, and we're putting in backstops and checks to try to prevent those kind of things from happening."

Wow, what a bummer. Couldn't they just let people play offline?

You'd think so. But EA insists that SimCity was built as an online-only game. In a blog post last December, Maxis's Bradshaw said just that:

Creating a connected experience has always been a goal for SimCity, and this design decision has driven our development process for the game. This is easily the most ambitious game in the franchise and we've taken great care to make sure that every line of code embodies the spirit of the series. To do this, we knew we had to make sure we put our heart and souls into the simulation and the team created the most powerful simulation engine in its history, the GlassBox Engine. GlassBox is the engine that drives the entire game — the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the player's local computer.

Yet... something doesn't seem to add up. Kotaku editor Stephen Totilo found that he could play offline for almost 20 minutes without a problem. There appears to be some sort of code in the game that prevents people from playing offline for more than those 20 minutes.

On top of that, Rock Paper Shotgun's John Walker says he spoke to a Maxis source who said that SimCity doesn't require server-side computing at all, and that in fact it could be played offline.

"I have no idea why they're claiming otherwise," Walker's source said. "It's possible that Bradshaw misunderstood or was misinformed, but otherwise I'm clueless."

So, wait. If it's not necessary, why is the game online-only? Why not offer a single-player mode?

Piracy.

Piracy?

We sure think so. But EA isn't saying. We asked them last year, and again two weeks ago, if they made the game online-only as a form of digital rights management. They won't answer. They won't talk about DRM.

OK. But won't these sort of crazy restrictions just encourage *more* people to try to pirate the game, even if they wouldn't before?

It's certainly possible!

Now I see why everyone was so upset. But by now, the servers must be working. So everything's good with SimCity, right?

Not quite. Last week, people started discovering that the game is fundamentally broken in a lot of different ways.

For example, Maxis/EA advertised that this SimCity would give every individual Sim his or her own life. That "massive amount of computing" went into SimCity's GlassBox Engine, a "revolutionary simulation technology" according to the game's product listing.

Except... fans discovered that GlassBox had some issues.

Instead of returning to their own homes, individual Sims would drive into the nearest home available.

Instead of driving on empty roads, Sims would take the shortest path available, even if that led straight into congestion.

As one EA forum member points out, SimCity's sim-people use the same sort of AI-handling "agent system" that traffic and sewage and power uses. The results are not pretty.

The problem is that, just as power can sometimes take a ridiculously long time to fill the entire map (because the "power agents" just randomly move about with no sense) traffic and workers can do the same thing. Workers leave their homes as "people agents." These agents go to the nearest open job, not caring at all where they worked yesterday. They fill the job, and the next worker goes to the next building and fills that job, and so it goes until all the jobs are "filled." So, when you have all your "worker" sims leaving their houses for work in the morning, they all cluster together like some kind of "tourist pack" until they have all been sucked into "jobs." They don't seem to care if the job is Commercial or Industrial, only that it's a job.

"Scholars" are handled exactly the same way. As are school busses and mass-transit agents. This is why you see the "trains" of busses roaming through your city, and why entire sections of town may never see a school bus, despite having plenty of stops... Once all the busses are full, they return to school and stay there until school is done for the day.

Now, here is where it gets really good... In the evening, when work and school lets out, they all leave and proceed to the absolute closest "open" house. They don't "own" their houses. The "people" you see are actually just mindless agents (much like the utilities agents, as I said earlier) making the whole idea of "being able to follow a 'Sim' through their entire day" utterly POINTLESS!!"

Wow.

"Wow" is right.

Has EA addressed any of this stuff?

Sort of. They're aware of all that AI wackiness, and they say they're working on it.

But it's really the publisher's insistence upon keeping the game online-only that continues to rub fans and observers the wrong way. While admitting that SimCity could very well have an optional offline mode, Maxis's Bradshaw shot down any notions that we might be seeing one in the future:

So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn't fit with our vision. We did not focus on the "single city in isolation" that we have delivered in past SimCities. We recognise that there are fans — people who love the original SimCity — who want that. But we're also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.

Translation: "Online-only is here to stay. Also we sold like a million copies. Deal with it."

But is there anything good about the game?

Sure. It's a beautiful-looking piece of work. It's got a lot of interesting simulation ideas. The music is great. The sound design is incredible. It's really fun and feels really good to play, at least for the first few hours before you realise how limiting it is to build on such a small plot of land.

It's just too bad about all that other stuff.

What a disaster. So what's next?

If you bought SimCity, you're getting a free game! Well, a free PC game. Published by EA. That's one of these eight choices.

And if this whole debacle has left a sour taste in your mouth — and not pleasant sour like a lemon candy, but gross sour like expired milk — rest assured you're not alone. Hopefully, we'll all come away with this experience learning to be far more sceptical of online-only games in the future.


Comments

    Do we really need this article? Or are the ones about Sim City generating a higher amount of hits, thus the stories keep coming?

    I've barely had any problems (as previously stated, I bought the game over the weekend). Also, I am not a EA troll soldier spy. I just reckon this Disaster Watch is becoming more about ad hits and revenue than anything else. All this information is already available on Kotaku in numerous posts...

    oh crap here come the pitchforks.

      Yeah! Kill him for his logic and well thought out point. Burn the witch!

      Sim City works for you, great, fantastic, let me shake the hand of the one person it works for.. Everyone else is annoyed by the entire mess, and rightfully so. It's a crap game, the company (Both of them actually) have done nothing except lie to there paying customers. Well it's one way to make sure you go down in history (though probably not for the things they would hope it would be for)

      EA Lies, Maxis lies, and the game deserves every bit of scorn imaginable. You like it, great fantastic, as I said let me shake your hand..

        Way to miss the point entirely. The point is that all of this has been covered before and anyone who clicked the "simcity disaster watch" tag would have gotten the exact same thing as this article.

          For those who can't be bothered to look at every SC post, this type of article comes in handy..

          And besides it deserves every bit of scorn that can possibly be heaped on it.

      I see what you're saying and I've played Simcity with no major issues as well. That said, sometimes its a good idea to write a summary post of an ongoing issue like this.

      It's ok, they can probably move on now that they have this whole Phantom Pain/MGS 5 thing to milk.

      Dead horse maybe, but i for one find it encouraging that there are an increasing number of gaming websites willing to stay on topic and not let it slide. 4 years ago we would have, at most, gotten an article or 2 about connection problems followed by a dozen more hype pieces.

        Absolutely! This by all rights should be the straw that breaks the EA camel's back. This farce of a "game" is a NEW LEVEL of industry bullshit and we shouldn't just let it be forgotten until EA do it AGAIN with their next big, highly anticipated title. They deserve to be pilloried for this, made an example of.

        SimCity was nothing less that a complete DISGRACE and is completely unforgivable. If you managed to enjoy it then whooptie doo, good for you and your low, low standards, but everyone else sees no reason to let this go.

      Honesly, i still love EA. Sure, they occasionaly fuck up - Here is a great example - but so do everyone else.
      And Sim City is, as they say, a great game. I had no trouble at any point so far.

      But i came here to read this article just to see why everyone is hating on EA again.

      And i leave still wondering.
      Maxis made the friggin game! Blame them!

      I signed up just so I could up vote this ;)

    However, there are also people like me who haven't really got the time to pursue the tags, or are otherwise unable/unwilling to do so, for whom a (relatively) short article summarising the whole thing is actually quite useful - I say props, If you were already up to date with the debacle then this wasn't your thing, but for everyone else I'd say this article has a purpose.

    Can't wait for the offline version. a bit of googling around the right places will show you that there is a offline version currently in the making, i'd estimate around 1 - 2 weeks until it's out.

    You should be able to find it available for loot in a specific Swedish pirate ship or find someone who works at EA and "kick ass".ph

    if you get my drift.

    Last edited 19/03/13 1:48 pm

    LOL
    http://www.afr.com/p/technology/video_game_giant_ea_ceo_john_riccitiello_ZPN0mRnExBn9cwAJuRgLWK

    Video game giant EA CEO John Riccitiello resigns

    I re installed Cities XL last night and have been pretty happy with it. It looks pretty and the newest version has this thing where you can trade with other cities too.
    It's on Steam and not $70-$100.

      Tropico 4 (and all its DLC) for not $70-100 from Steam for me.

    oh if you like watching sims go from home to work, have a look at Cities in Motion. You just control the transit networks. Kind of like a modern version of Transport Tycoon.

    I can't help but feel that if they'd said "In March we'll be holding a Sim City open beta for everyone who has purchased the game" they would have avoided the vast majority of criticism. Once they've stabilised everything they hold a big launch event and they're golden.

    The funny thing is... They went this way to deter piracy... However i'm now waiting for a pirated version so i can play it offline like i want too. And if it allows me to build over the full land area even better.

    I'm curious as to when beating a dead horse crosses the line into some form of necrophilia.

      that would be at about the time you insert your penis into said horse.

    I was watching a game play video and thought I might give the game ago if the plot size he had in the game was because it was an early level or something. But if the plot size really is limited to being that small... I don't want to play it. What could I possibly really do with a square kilometer of land?

    actually this hole this has inspired me to dust off simcity 4 again and I am having a ball in my offline world (wooo irony alert)

    For those who are still playing this game is your game taking ages to load and when it does saying that "Your city is not processing properly" and then quitting and making you roll back you city?

    Whatever EA/ Maxis have done it has seemed to have made things worse.

      yeah, almost NOTHING works in game... Trade doesn't work, school busses don't work (they bunch up) regular busses dont work, roads clog like crazy for no reason at like 10k people. the water table dosent fill properly after it is depleted, trade dosent work with other cities, joining a game dosent work properly. if u start a map 95% of the time no one will join it because they cant see it, u cant build a great works because trucks dont deliver to it or it freezes and dosent get approved. games crash ALLL the time. i had to start all over again cos they closed the server i was in. and F*** the always on line thing (bad as it is) the map!! the MAP!! For what the game expects you to do, with all building upgrades and buildings u HAVE to build just do get anywhere in the game, there is NOOOO space NONE after 2 hours of playing and creating a city u have to completely destroy and move everything around just to fit everything in and it ends up a hot ass mess. the game is TERRIBLE... ...and i loved cim city ;( ow and alot of the time roads dont build straight, thats just all i can remember off the top of my head.

    So here I was, playing for about 5 hours, creating a great city... Then ERROR.. Had to roll back. The next day (this morning), I loaded up SC... And it's gone... Nothing to resume. My city has disappeared!!!!!!!!!!!!!

    They are a long way away from fixing this debacle.

    This is a shit game. Worst 50 bucks I've spent since beyonetta. The sims are basic, every system in the game is rudimentary, you don't even need to have any jobs in your city.

    Last edited 19/03/13 10:23 pm

    lol sounds like Dwarf Fortress 2 has better AI than this pile of poo.

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