Looks Like Newbie Team Fortress 2 Players Might Be Better Than The Pros On Virtual Reality

Looks Like Newbie Team Fortress 2 Players Might Be Better Than The Pros On Virtual Reality

Team Fortress 2 on virtual reality is a real thing; you can try it out if you happen to have an Oculus Rift developer kit. Since playing games on virtual reality will be new for most of us, players will likely have to undergo an adjustment period in order to avoid a possibly disorienting experience.

Those of us that don’t gain “virtual reality legs” might experience motion sickness, for example. Some of us will have an easier time adjusting than others though.

Last week during the Game Developers Conference, Valve gave a couple of talks on Team Fortress 2 and virtual reality. All player’s experiences with the new technology will not be the same; some players will be better than others. Specifically, new players might be better than seasoned players.

“The people who are better… I feel like their skill is reduced more by VR, the people who were new at shooters, new at TF, actually seem like they were doing better,” Valve explained.

The thing is, new players won’t have hard-wired expectations of how to do basic tasks in the game, which means they can adjust more easily to what virtual reality requires of you. It might be a better idea to do something with your head (like turn) than to try to use your mouse and keyboard to do it.

While hopefully it’s only a matter of time before we can work back up to our respective skill levels in the game, if you get destroyed a whole lot when playing Team Fortress 2 on virtual reality, don’t be surprised if your opponent tells you they’re completely new to Team Fortress.

If it’s any consolation, it seems that all players might have a bit of trouble adjusting to climbing stairs and ramps according to Valve’s talk.


  • I still don’t get how this works. Isn’t this just like slamming monitors really close to your eyes and adding a little depth of field? You still control with your mouse and keyboard right?

    • The headset has a lot of motion tracking so by looking right, you look right, looking up will look up etc, so it is capable of replacing your look control whether that be controller or mouse. You’d still need a keyboard or controller for movement tho.

      • Ah I get it now. Sounds like it could be painful after a while, but at least it’s a step in the right direction for VR.

  • The monitor is also distorted to create the illusion of you being surrounded by the image rather that just a flat image really close. That’s what I heard anyway.

  • What they don’t tell you is that you need a PC capable of doing 60 FPS x2 at 720p to actually run it without making yourself throw up.

    Dunno about your gaming rig, but that’s above the ability of mine.

    • This is just the Source engine we’re talking about remember, I doubt it’d need that beefy of a machine by modern standards (could be wrong though?).

      Either way, this doesn’t really seem like something I’d enjoy all that much.

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