The Australian 'Whore Of The Orient' Development Studio Has Reportedly Been Closed Down

According to sources from KMM's games division, the team currently working on Whore of the Orient, with L.A. Noire creator Brendan McNamara, is being shut down after the game's publisher withdrew support.

A source contacted Kotaku earlier today with the news, and more have apparently come forward to MCV Pacific confirming the closure.

Multiple sources stated the team initially lost their publisher towards the end of last year.

But interestingly, KMM's game division had been advertising for new positions as recently as April 5 2013, looking for a Lead Engine Programmer to work on their long rumoured 'Whore of the Orient' project. When we called to enquire about the positions we were informed that those position had been delayed for four to six months. Those positions were for a next-gen game on a three year development cycle, set for release in 2015.

This seems to complicate matters a little — why would a studio without a publisher send out job ads for a project in jeopardy? It's possible that the project found a publisher, lost in late 2012, found another publishing deal and then subsequently lost that one — but at this stage no-one will discuss the details. We spoke to Warner Bros this afternoon who refused to comment on the situation, as did KMM when we called them this afternoon. KMM would only confirm that KMM, as a company, was still up and running, but would not discuss the situation regarding KMM's game division.

We'll update when we hear more.


Comments

    I wonder if THQ was the new publisher? That would explain why they would've lost it around late 2012/early 2013 with the bankruptcy and all.

    I've heard McNamara is a terrible, terrible organiser. Just look at the horrid development of L.A Noire. So, sadly, this doesn't come as a surprise, and I feel sorry for any of the devs working under him.

      Agreed, I'm gonna pin this on McNamara at this stage. He is notorious for being a horrible studio head. My sympathy to anyone under his lead.

      Me too, I was kind of gobsmacked that after sinking one studio he was able to go out and start up another!

      You read about The Getaway (which I've admittedly never played - but hey that's part of the problem isn't it!) was apparently meticulously researched and no expense was spared, LA Noire they created a whole new technology for that game, the money that seems to be thrown around on his projects must be phenomenal.

      Now a company like Rockstar, spends months on research before inputting a single line of code, but Rockstar has a proven track record and started off really small and eventually got bigger, by contrast, this guy is always trying to start big! Maybe they should aim lower instead of taking on these grandiose Molyneux type projects!

    Yeah, I remember the stories and articles from those who worked under McNamara. I can't believe anyone would continue letting someone with such a reputation be responsible for so many people's jobs. As if we don't already hear enough crap stories about those working in the games industry.

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