This is a developer diary, yes. But it’s a great one, because it’s with the creative team behind the design of The Last Of Us. Guys like Nate Wells, who you should thank for helping shape the visual identity of BioShock Infinite. Or Neil Druckman, the game’s lead designer, and also lead designer on Uncharted 2.
The Last Of Us’ World Isn’t Exactly Puppies And Rainbows
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5 responses to “The Last Of Us’ World Isn’t Exactly Puppies And Rainbows”
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kyousuke
I wonder how different this game would have been if it was pushed to the PS4 instead?
I also hope that it isn’t to much like the Uncharted games, or I might not be too happy when I give it a play :3-
mdn
Honestly, and maybe I’m just getting old or something, but I can’t imagine it looking any better than what it already is, at least visually. I’d imagine if they made it exclusively for the PS4 they’d have a bigger budget to work with in terms of hardware limitations, but I just can’t imagine it looking any better than it already does.
I don’t know, maybe it’s just the art style rather than 100% photorealism that makes it look so good to me.
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kyousuke
To the Average gamer I would agree with you totally it wouldn’t look that different. Plus I think that a lot really depends on what that devs do with the resources they have at their disposal.
I haven’t looked to see what the PS4 is going to be hardware wise nor do I know if the details are out, (nor do I care). But I would “guess” that they might have the ability to start using tessellation in their production process which would really push the graphics side of things and make a lot of objects, characters, visual effects etc look much better than current.
In saying that my PS3 is more or less just a blu-ray player and with the PS4 the only thing that really interested me was the next Killzone game. PC ftw really :3
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single_malt
I’m mostly a PC gamer these days, but you can bet I will be firing up the PS3 when this gets released – can’t wait!
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shpeshal_ed
Hoping it’s not a linear cinematic fest where you’re simply led from one set piece/cut scene to another by a funnel like level design.
Also, please tell me the framerate isn’t that horrific.
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Milksan
I hope so too, Uncharted is known by it’s linearity but aside from that, you shouldn’t worry about the frame rate, i have seen gameplay before and the framerate is great, this footage is probably affected by the video compression. Naughty Dog would never release a game with this atrocious framerate just for graphic fidelity.
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