Building Sony Monsters, One Polygon At A Time

Building Sony Monsters, One Polygon At A Time

Bryan Wynia works as a senior concept artist at Sony Computer Entertainment America, where he most recently worked on God Of War: Ascension.

Prior to that, he was a character artist Naughty Dog, and contributed to the look of both Uncharted 2 and Uncharted 3.

You can see more of Bryan’s work at his personal site and CGHub page (or in this Uncharted 2 gallery I ran a while ago).

To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!

Building Sony Monsters, One Polygon At A Time

Building Sony Monsters, One Polygon At A Time

Building Sony Monsters, One Polygon At A Time

Building Sony Monsters, One Polygon At A Time

Building Sony Monsters, One Polygon At A Time

Building Sony Monsters, One Polygon At A Time

Building Sony Monsters, One Polygon At A Time

Building Sony Monsters, One Polygon At A Time


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