Community Review: Super Metroid On The Wii U

It’s been a while since we’ve had a Community Review that I feel like I’ve been able to properly take part in. Outside of Luigi’s Mansion 2, I haven’t really had time to check out any of the big new releases, and that was compounded by the fact I didn’t find any of them interesting. But this weekend I bought Super Metroid for 30 cents. 30 cents. And then I played it, remembering why this is one of the greatest games ever made.

I’d like to focus my thoughts on playing Super Metroid on the Wii U specifically, but if you guys and girls just want to talk about Super Metroid in more general terms, please be my guest!

It’s bizarre, but playing Super Metroid on the Wii U has sort of convinced me that the Wii U actually has a place in my life; a space in which it fits.

Previously my Wii U was literally gathering dust. After a quick burst of Nintendo Land upon its release, I hadn’t touched it since. I had high hopes for it — I wanted to love the Wii U for its ability to let me play while my wife was watching TV, or while friends/family were over using the TV for something I didn’t care too much about. This happens quite frequently in my life, so I hoped the Wii U would work as a solution to this problem.

But yeah. No games.

Or no games I really cared about.

I care about Super Metroid. I care a lot. When I first bought it my first instinct was to play it on the big screen but it looked terrible. Instantly I looked down at the Wii U controller and thought, ‘this is how Super Metroid is supposed to be played on the Wii U. The screen size was perfect. I plugged in some headphones, retreated to a corner of the living room and, as conversation continued in my living room, I pressed ‘mute’ on the world and disappeared into one of the most engrossing experiences video gaming has to offer.

Super Metroid on the Wii U was a genuine revelation for me. It gave my Wii U a new lease of life. It’s essentially being used as a handheld, but the screen is just a little bit bigger, and it’s being used just a little bit differently. Super Metroid has made me feel that if Nintendo just bring the right games to the console, and the right games to the Virtual Console, I might still get some serious use from my Wii U.


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