Fighting Game Legends Want To Make A... City-Building Game. Of Course.

If you know the names Tom and Tony Cannon, it's probably for the fact they helped found, and have been running, the EVO fighting game championships for the last decade.

Software engineers by trade, who also helped on the engine side of things with Skullgirls, the brothers are now setting out to develop their own video game. And it's... about as far removed from fighting games as you can get.

They're pitching a project called Stonehearth, which is a little bit city-builder, a little bit RTS and a little bit RPG as well.

Starting with a band of settlers in a hostile, randomly-generated land, you have to build them somewhere to live, defend them and then help them prosper.

The game's blocky art style is reminscent of both 3D Dot Game Heroes and, from certain angles, old Zelda games, with an added advantage being that it allows for easy user-created modding of weapons and gear.

Stonehearth [Kickstarter]


    Looks pretty neat. Very ambitious, but great if they manage to pull it off.

    Seriously, they should just talk to Bay12 Games and make a graphics engine for Dwarf Fortress. That game has enormous depth and scope but the ASCII really puts people off - this game looks like it has a cute, neat graphical style. Why reinvent the wheel when it comes to the gameplay engine itself?

    C'mon Radiant Entertainment - help get DFortress out of Alpha at last! I'll be one of the first to buy into it, like I did with Minecraft (although I only got on that bandwagon during Beta 1.7).

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