I Don’t Remember Virtue’s Last Reward Being About Breast Slapping

Sometimes prior to a game’s release, companies create a flash game tie-in and post it on the game’s official webpage. Earlier this week for example, Capcom released an Ace Attorney: Dual Destinies demo that is playable in your web browser. And before Theatrhythm: Final Fantasy was released in Japan, Square Enix released Social Theatrhythm, a social game where you pretty much do nothing — other than spread word of the game through social media.

But at least Social Theatrhythm had something that looked like the gameplay of the title.

This is not so with the promotional flash game for Zero Escape: Virtue’s Last Reward.

Virtue’s Last Reward is a half visual novel, half room escape title on the 3DS and Vita. Upon its Western release last year, it won all kinds of awards for its original story and was even nominated for Kotaku’s 2012 game of the year.

This promotional flash game (still available on the official Japanese site a year after release), however, is neither a visual novel nor a room escape game — except in the sense that you are opening a door. And how do you open this door? By clicking it (read: slapping it) as quickly as you can.

Of course once the door starts opening, you are no longer just slapping the door open but are also slapping the breasts of Clover — one of the game’s main characters — and watching them bounce.

The second level puts Clover in a fetishy school swimsuit while the third level has her in a bikini and makes sure to zoom in on her bouncing cleavage — because of course it does.

What makes this little flash game so out of place is that, other than the general character designs of Alice and Clover, fan service is completely absent from Virtue’s Last Reward. But not so in this official flash game. Rather, it is nothing but pure digital fan service.

So, as it is pretty much the antithesis of everything presented in Virtue’s Last Reward, I truly wonder how this flash game is supposed to convince anyone to play the full title. Perhaps it’s just due to a PR department following the old adage: Sex sells.


  • Fanservice is a common thing in Japan. Things like this doesn’t surprise me, there’s not really much point getting offended.

    • Eisenbeis has said repeatedly he doesn’t mind fan service, I guess this one just struck him as weird

  • While I have no interest in defending the flash game, your claim that fan service is completely absent from VLR is just flat out false, let alone it being the antithesis of everything presented. The game adheres to many anime style cliches and is patently over the top in many ways. There may not be a whole lot of animated breasts but they shoved in double entendres wherever and whenever they could, far less subtlely than 999 did, and it wasn’t a subtle game to begin with.
    That’s without pointing out the flaw in making the claim:

    Except for all the X in Y there’s no X in Y.

    Alice’s existence in the game at all is fan service, and she’s a major character, you can’t really wave it away as a one off thing.
    Sorry to be a negative nancy, but while the game is great, it seemed pretty clear to me from the way 999 evolved into VLR the typical fan service culture was going strong for this series as much as any other.

  • Better that the fan service be in a small flash game than the game itself, no?

    I don’t see fan service ever going away nor is it an inherently bad thing; doing it like this caters to those who like it without putting it in the game for those who don’t. Everyone wins.

  • i understand it’s just Japanese culture but something like that is a slap in the face (pun intended) to the game, which was well thought out and respectable… i’d expect something like this as a fan made game, but an official one? why?

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