No, Nintendo Didn’t Call Wind Waker’s Tutorials ‘Annoying’

No, Nintendo Didn’t Call Wind Waker’s Tutorials ‘Annoying’

An article floating around the web yesterday claimed that Nintendo had sent them a press release calling Zelda: Wind Waker‘s tutorials “annoying” and sailing “a bit of a chore,” but the Zelda makers tell Kotaku that’s not true.

Yesterday, the website Operation Rainfall — a blog originally formed as a fan campaign to petition that Nintendo bring three Wii JRPGs to the West — posted an article about The Legend of Zelda: Wind Waker. According to Operation Rainfall writer Andy Na, Nintendo sent them a press release to ask fans what they’d like to see in the upcoming Wii U remake of Wind Waker, which will be out this fall.

“The following article was provided by Nintendo UK,” Na wrote.

The statement:

What’s on your wishlist for the new Wii U Zelda game?

With a brand new remake of The Legend of Zelda: Wind Waker on the way to the Wii U console, speculation has been mounting over what the reinvented game will be like.

Nintendo developer Shigeru Miyamoto, who’s had a hand in the development of many popular Nintendo games with the exception of the Professor Layton series, has offered a few hints as to what we can expect from the new Wind Waker when it finally arrives. He told the ABC news network that HD capabilities of the Wii U will be able to “breathe new life” into the game, and also hinted that the game will have upgraded graphics, along with enhance lighting, better cel shading and overall, a more dynamic and vibrant look.

As it is being developed specifically for the Wii U console, the way the new Zelda: Wind Waker title is played will also be different from its Nintendo GameCube original. Similarly to the New Super Mario Bros. U title, Wind Waker players will have the option to play entirely on the Wii U GamePad. There will also be integration with the Wii U’s Miiverse, similarly to other games released for the console.

This is what we know about the new Legend of Zelda: Wind Waker game so far, but as for more detailed specs and features, we’re still completely in the dark. So, the question is — what would you like to see in the new Wind Waker? What would be on your wish list if you could have a hand in designing the game?

A number of game fans and pundits have a few suggestions, such as the following:

  • Bring back cut content — a lot of segments (specifically, dungeons) were cut from the original GameCube design due to time constraints, but these could easily be brought back and expanded on in the new title
  • The ability to change difficulty levels — fans of the Zelda series, or anyone who has ever played a Zelda game, might appreciate the chance to up the ante difficulty-wise, as well as turning off those annoying tutorials
  • Make sailing more fun — anyone who played the original Wind Waker will know that sailing in the game could be a bit of a chore. Lengthy and repetitive, Zelda fans agree that a way to make sailing faster and more enjoyable is a must when it comes to the new and improved game.

These are just a few of the things Zelda fans would like to see in the brand new Wind Waker, but what improvements would be at the top of your list?

When I saw this article yesterday, I thought it sounded pretty fishy — why would Nintendo call their own tutorials “annoying”? Why is their grammar so bad? Why would they claim to have developed Professor Layton?

But, still, a number of message boards and Nintendo fan websites have been spreading this article around, so I pinged Nintendo last night for clarification. This morning, they got back to me, confirming that no, the “press release” didn’t come from them.

I reached out to Operation Rainfall this morning to ask where it came from, and why they’re claiming this is a statement from Nintendo, but I haven’t yet heard back.


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