Project Diva F Looks Good On The Vita, Even Better On The PS3

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Hatsune Miku: Project Diva f, released last August, is one of the Vita’s best-selling games despite never being released outside of Japan. Then back in March the PS3 version of the game, Hatsune Miku: Project Diva F (notice the capital “F”) was released as well.

And while there are several differences in features between the two versions of the game, the biggest (and most obvious) difference is the power of the hardware behind the games.

But does the PS3 version really look that much better than the Vita version? Check out the video above to find out.

Hatsune Miku: Project Diva f was released on August 30, 2012, for the PlayStation Vita in Japan. Hatsune Miku: Project Diva F was released on Mach 7, 2013, for the PlayStation 3. There is currently no word on a Western release.


  • I own Diva f for the Vita and after a day messing around with the menus and such you learn what does what and takes you where. I’ve no problems navigating around the game with exception of the (apparent) dance creation mode or whatever it is. I just can’t figure the controls out for the life of me. That said unless you just cannot stand non-english game menus I wouldn’t worry about getting lost.

    As for the video it seems the PS3 version isn’t a huge upgrade (at least to me) but just makes things that bit smoother and sharper looking.

  • I….. just…. they look like plastic people. Plastic. People. I mean, even the way the skin unnaturally shines in the light…. reminds me of plastic. It’s just freaky. Like a store mannequin come to life, moving around pretending to be human…. gah. Freaky.

  • Honestly, i think that the vocaloid games would sell outside of Japan especially because of the expanding of anime and general japanese culture internationally has been phenomenal within the last decade or 2

  • The PS3 has a few extra songs over the Vita as well, so if you have both console and are considering buying Project Diva, I’d say get the PS3 version.

    • The PSV version has AR card and you can play at work, on the train etc. I’d like the extra songs but much prefer the convenience of mobile Miku 🙂


    The massive problem with this game (and maybe the Vita version too, I’ve never played it, only the PS3 one) is that you CAN’T turn down the brightness of the background videos

    The eye-ball killing brightness of the background videos makes following the note patterns and button presses very hard in the PS3 – why the hell Sega didnt realise this and put in a option, even via patch, to allow you to tone down those backgrounds I have no idea – apparently its an often requested feature/complaint too

    • I’ve got the Vita version and I kind of know what you’re talking about. I thought that was a feature designed to make the game harder. It means I really have to concentrate to notice when the next prompts appear on the screen. It’d certainly be easier with the dimmer backgrounds (though I play on Normal difficulty only at the moment).

      • I dont remember the arcade version being that bright though – so I am wondering if Sega just thought they would add it for the home version

        Then again, with the brightness of arcades where Miku is found, I probably didnt notice it was the same

        I do like those awesomely huge buttons the arcade game has – if only I could justify buying the custom controller for PS3

  • PS3 version was rubbish; too much lag ruins the game. Vita version was awesome lag free, I even platinumed it! Do your self a favour and stick with the psp and vita game/s they are the best!! And Im a massive fan of the series!!!!!

    • You can set up the button lag/delay on the options. It would prolly differ between TV’s but my sweet spot was around +3.

      • For me, +0 was perfect, didn’t need to change a thing. I really like how the actually have that option to cater for different TVs. Still working on passing the extreme songs, gotta learn to use both arrows and buttons for the quick beats…

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