And by 'brilliant', I don't mean that it's inspiring or necessarily positive -- just that reading it now, in the context of issues we're currently facing in gaming and the wider games industry, it's utterly fascinating.
It's fascinating both in terms of the things that have changed since its publication in 1980 and the things that have remained the same.
Take this quote, for example...
Women are better at creating the patterns, imagery, and atmosphere for games," explains the industry veteran. "They have more of a sense of feeling and colour than men do.
If Dave Nutting, the man who hired Janice Kendricks (one of the first female game designers) had said this today, on Twitter, the fallout would (rightly) be instantaneous and intense. And I find it incredible that a female writer put that quote in an article without addressing it! It shows how far we've come I suppose.
But it's also a weird reminder of how little has changed. The five 'myths', written as a large boxout on the third page of the feature, despite being 'busted' all the way back in 1983, over 30 years ago, are still myths being spread and reinforced today. That makes me feel a little sad. Many of the problems and issues discussed in this feature, written by female journalist Anne Krueger, still haunt the games industry. I think that's a timely reminder that things still need to change.
It was posted on the Old Game Mags Tumblr, which is actually run by Ryan Langley, a level designer over at Halfbrick studios. Thanks so much for sharing it.
Old Game Magazines [Tumblr]
And thanks to James O'Connor for highlighting this post!