What's happened in the business of video games this past week ...
QUOTE | "I would say, hang on to your 360." -- Albert Penello, product planning boss for the Xbox One, talking about the genesis of the Xbox One and its lack of backward compatibility with Xbox 360 games.
QUOTE | "There has to be some concern that Microsoft is biting off more than they can chew." -- DFC analyst David Cole, reacting along with other analysts to the Xbox One reveal.
QUOTE | "It wasn't about games, it was about a set-top box." -- Andy Schatz of Pocketwatch Games, creators of Monaco, along with other indie developers talking about their reactions to the Xbox One unveiling.
QUOTE | "Activision is the master of diluting intellectual property value ... Call of Duty is at risk of being next." -- Asif Khan, stock analyst, explaining why he is recommending that investors Hold, not Buy on Activision stock.
QUOTE | "Our anticipation is that generation 8 will be at least 30 per cent bigger." -- Chris Lewis, Microsoft Europe's VP of Interactive Entertainment, talking about how the console market will continue to grow.
QUOTE | "I figured that question would come up; Microsoft has said they will support [used games]." -- GameStop president Tony Bartel, responding to analyst questions about whether used games will work on Xbox One.
QUOTE | "I hope people weren't confused about games still being absolutely critical and fundamental to us." -- Harvey Eagle, Xbox UK marketing chief, explaining that the Xbox One is a game machine despite the unveiling's emphasis on other features.
QUOTE | "We need to push ourselves and get away from sequels and rehashing." -- Jeremy Pope, former manager of production on Grand Theft Auto titles, talking about where he thinks game design needs to go.
QUOTE | "Early Access is freaking fantastic for testing out a release without actually releasing." -- Dejobaan Games' president Ichiro Lambe, talking about Valve's Early Access program on Steam.
STAT | 47.7% -- Amount of new PS3 and Xbox 360 games in the US that are sold by GameStop; the company is hoping this number grows for Xbox One and PS4 software sales.
QUOTE | "The Ouya is for those who want the cutting edge, experimental or du jour content that wouldn't find its way to the console." -- Designer and consultant Will Luton, explaining how he's come to think the Ouya will be a success.
QUOTE | "How does an idea become an immersive game experience?" -- Jeremy Snead, director of Video Games: The Movie, talking about what led him to create this documentary.
This Week in the Business courtesy of GamesIndustry International
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