What's happened in the business of video games this past week ...
QUOTE | "That idea of saying, 'you're not allowed.' What a bunch of elitist bullshit. Go [expletive] yourself." -- David Jaffe, veteran designer, talking about consulting on a Kickstarter for Autoduel and why critics of some Kickstarters annoy him.
QUOTE | "The downside didn't appear until sometime later when we found it difficult to develop the games we wanted to do." -- Tony Goodman, founder of Ensemble Studios, talking about his company's acquisition by Microsoft.
QUOTE | "Is the crowd really wise or just mediocre, incapable of recognising and rewarding the new and different?" -- Veteran designer Warren Spector, talking about why Metacritic should be irrelevant.
QUOTE | "A lot of those big companies that were the poster children for social games are really struggling now." -- Rob Small, CEO of MiniClip, talking about the difficulty of doing free-to-play games.
QUOTE | "THQ was brilliant at what it did from 1991 to 2007." -- Former THQ exec Danny Bilson, talking about the downfall of THQ and how he felt terrible about it.
QUOTE | "The serious gamers are much more stable, and they're going to be around for a long time and will keep playing games." -- Legendary designer Sid Meier, explaining why he's continuing to make games for a core audience, regardless of the platform.
QUOTE | "There's also a tension between headline-grabbing creative indie mavericks and 'microstudios' like ourselves." -- Paul Taylor of studio Mode 7, talking about making more traditional games on multiple platforms.
STAT | $US3.75 million -- Amount of money mobile game Puzzle & Dragons was earning per day in April; publisher GungHo Entertainment's market cap of $US15.1 billion is now greater than Nintendo's $US15 billion.
STAT | 25 per cent -- Drop in retail sales of games, game hardware and accessories in the US in April, versus sales in April 2012; software sales were down 17 per cent and hardware sales dropped 42 per cent.
QUOTE | "I think people really are fairly thrilled about what we have now." -- ESA senior communications VP Rich Taylor, talking about why the E3 show is still vital to the game industry.
This Week in the Business courtesy of GamesIndustry International
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