Sim City’s launch was a troublesome one, we’re all aware of that — consumers unable to play the game they purchased at launch, misinformation regarding the always on connection and the reasons for its existence. Speaking to Games Industry International, Will Wright, the creator of the initial Sim City discussed the launch. While his first comment was a declaration that he felt bad for the team, he did admit that the situation was “inexcusable”.
“I could have predicted – I kind of did predict there’d be a big backlash about the DRM stuff,” he said. “It’s a good game; I enjoy playing it a lot.”
But Wright admits that he understood the anger.
“That was basically inexcusable, that you charge somebody $60 for a game and they can’t play it,” said Wright. “I can understand the outrage. If I was a consumer buying the game and that happened to me, I’d feel the same.”
Will Wright also discussed the ways in which Indie development is transforming our industry and the ways in which games need to grow up. Head to Games Industry International to read the full interview.
Will Wright: Games “falling way short” as a medium [Games Industry International]