Aussie Hands-On: Mario. Donkey Kong. Zelda. Oh My.


Playing at booths is always weird. There’s noise. You’re standing. There’s a strange human next to you, watching you play intently. It’s about as far removed from the traditional video game experience you can get. But still: it was Super Mario 3D World. It was Donkey Kong Country: Tropical Freeze. It was Zelda: A Link Between Worlds. Needs must people. Watch us play!

I’ve already written fairly extensively about Donkey Kong Country: Tropical Freeze and Super Mario 3D World, but the new 3DS Zelda? I have mixed feelings. Messing around in the overworld was strange. Personally it felt like when I go home to visit my parents in Scotland after a few years: everything is the same, but different. And it’s the differences, the passage of time, that’s felt most keenly.

I’m not a massive fan of the art style. Actually, I kind of actively dislike it. Hoping to be pleasantly surprised, however, when I get a better look at the game and feel its scope.


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