What’s interesting about Destiny? Well there’s Bungie’s involvement for one. And the presence of Peter ‘Tyrion Lannister’ Dinklage, there’s that. But what I found most interesting about Destiny was the details. And the mystery.
But both go hand in hand.
It only takes seconds to comprehend what a stellar job Bungie has done with regards to Destiny’s world building. The environment is covered in rust, but it feels embedded with a legitimate history. The thought that’s gone into the design of every building and space resonates, and that helps build the mystery — who built these strange towers? Why were they built? For what purpose? Then there’s the enemies themselves, the thought that’s gone into how they communicate, how they attack.
You are left with more questions than answers, and Destiny has the power to invoke a genuine curiosity. I found myself wanting to see more, and play more — not because of the mechanics — but because I wanted to learn more about the world in which it’s set. That’s the hook, that’s what I expect will make Destiny such a unique experience when it releases in 2014.
We spoke to Chris Butcher, Technical Director at Bungie who went into more depth about what it takes to build a world with the size and scope of Destiny.