You only really see them in the dark or when their heads are exploding, so there aren’t many points in The Last Of Us you can really appreciate how gross the infected really are. Let’s fix that.
These 3D renders are the work of Mike Svymbersky, an artist who helped out Naughty Dog on development of The Last Of Us, doing everything from the model work you see here to lending a hand with the game’s gore systems.
You can see more of Mike’s work at his personal site and CGHub page.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
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2 responses to “Fine Art: Up Close, The Infected In The Last Of Us Are Even Grosser”
Disgustingly amazing.
I love how the centre of the face eventually becomes a gaping disgusting cavity for the fongus to grow from…wait, love is definitely the wrong word.