Activision's Call of Duty: Ghosts presentation took place at a red-eye inducing 4am this morning. Some crazy folks stayed up to watch it, but in case you didn't we have all the gameplay footage here.
It was hard to get a real sense of the game's visuals from the stream, but I couldn't help but feel a little disappointed by how heavily Infinity Ward has stuck to the structure of previous Call of Duty games. I understand that Call of Duty has to look and feel like Call of Duty -- I fully expected to see a well structured, very linear action sequence -- but it felt a little too familiar, even down to the individual beats of the action. The slow paced, 'follow me' section, the 'you take these two guys, I'll get this guy' part. The escape from the explosions sequence. I remember being captivated the first time Infinity Ward put together this kind of sequence, but now it feels overly familiar. The fact that it was all underwater was interesting, but it's still the precise same pacing.
I was more impressed by the section featuring 'Riley' the dog. As fun as it is to make fun, it looks as though using the dog in Call of Duty is going to be something fresh for the series. We've seen first-person shooters use 'drone-style' gadgets in games before and this is an extension of that. It actually works well as a brief switch up and I expect 'Riley' to feature pretty heavily in the game.
He's still going to die though. Or, at the very least, get shot like at the end of Turner and Hooch and then live to sire a litter of Call of Duty puppies.
This is my dream.