Sony’s press conference was something of a coming out party for indie games, but it was really the end result of years of work. Now, in the lead up to the release of the PlayStation 4, Sony is seen as the place to be for many aspiring indies. Prestige title after prestige title — your Flowers, your Sound Shapes, your Unfinished Swans — all of these games and more have positioned Sony as a driving force in the indie space.
But the defining moment may have come at E3. Multiple different indies, all set up in a line, introduced one after the other on the same show as Sony’s first party blockbusters. The message was clear: Sony is taking indie development seriously. It wants to support indie development and it wants to bring its unique experiences to the broader audience it deserves.
All noble goals, but not entirely altruistic. Sony certainly benefits from releasing prestige titles like Journey. It’s a reputation thing, and that helps attract other developers, not just small developers, larger ‘AAA’ studios too.
In our above interview with Gavin Russell, is happy to admit that Sony benefits from this kind of relationship, but believes it’s not all about Sony, it’s about expanding the audience, providing new experiences. As far as I’m concerned, Sony’s renewed commitment to indie games was one of the most important announcements at E3. I had privately hoped it would continue to invest and support these types of games, I also hoped it would have the courage to put them on stage. It was great to see Sony following through on its promise.