Oh Man, You Are Not Gonna Believe What You Can Do In Watch_Dogs

We may be coming to the twilight of the current console generation but these old dogs can still learn some new tricks, as this making-of video for Watch_Dogs shows. That's right, hero Aiden Pearce will be able to walk with his hands in his pockets. This is actual gameplay, folks, NOT PRE-RENDER.

Skip ahead to 1:12 to see what all the fuss is about. Going through the library of titles I have on my shelf, nobody walks around, in gameplay, with their hands in their pockets. Anything come to your mind?


    OH MY GOD! I can't wait to walk around with my hands in my pockets. This is so exciting, what an age we live in where we can walk around in a game world with our hands in our pockets. What will they think of next.

      There's still a long way to go. Gaming will never be taken seriously until we figure out how to have shoelaces dynamically unravel. Imagine the possibilities! Do I reload my gun? Tie my shoelaces? Scratch my nose before the itch meter fills up? Oh god the immersion!

        What about itchy asscrack syndrome? Will we EVER get that meter on the side that tells us 'PRESS Y TO SCRATCH ITCHY ASS'? I mean, such immersion!

      I don't know, but I've heard that new call of duty game has some AMAZING new, revolutionary AI!
      The fish actually swim AWAY from you!! The immersion is too damn strong!

      Pocket Simulator 2013- GoTY Edition + Watch_Dogs DLC + Nvidia PhysX Hand Motion Tech.

    Tailing the Resistance mission in Metal Gear Solid 4. Snake cruises around the streets with his hands in his jacket pockets.

      I KNEW I'd seen that before. Thanks, it was like a song stuck in my head I couldn't remember the title of

    As an artist in the industry for the past 6 years I can tell you that it is actually technically, rather difficult to accomplish this. Which is why when I saw the first ever trailer for this game I noticed it immediately. It may seem trivial but it's a nice touch that's taken a lot of work to achieve.

      Even in prerendered animation, that kind of cloth simulation can be a pain in the arse. In a game where you're heavily restricted by what you can do with your sim, rigs, poly counts and whatnot, it's pretty darned impressive.

      Last edited 02/06/13 12:08 pm

      Shhh! You're robbing Owen of the opportunity to be a sarcastic dick.

      And, as a gamer, I'm here to tell you shit like this is exactly what's wrong with the industry. "Gameplay...yeah. Dunno about that - DID I MENTION WE HAVE HANDS IN POCKETS?!?!"

    Well this happens in Persona 3 on the PS2...

    This looks good.

    However, would everyone please note that "looking good" does not equal "playing good"? Because, despite what hacks like Ubi think, how one controls the game is more important than "OMG, WE HAZ MOCAP!"

    If it's just gonna be "hold down three buttons to go anywhere" like AC was, then no thanks.

    I don't know why they tried to invent a "brutal" fighting style. Should've just used Krav Maga, already the most lethal style used in the armed force and is designed these sorts of scenarios.

    you guys get excited about the dumbest sh*t

    Until we can give wedgies in games with realistic physics and a tangible effect on the character receiving it, we are yet to reach the pinnacle of what gamign has to offer us as a medium.

    Did you even bother to watch the video? It was simply about the efforts they put into the mocap, not presenting "pockets" as some mystical ground breaking feature.

    Rorschach in Watchmen: The End is Nigh walked with his hands in his pockets during gameplay.

    Thank you for sharing. Great post.

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