Lots of moving parts and distinct disciplines go into making a single video game. There’s level design and AI programming and physics simulation and art direction and writing and on and on.
Messing any one of those things up could turn a game into just another big pile of crap. So, it makes sense that Ubisoft creative director Jason Vanderberghe — who’s worked on Red Steel 2, Far Cry 3 and loads of other games — gives the answer that he does when Gamasutra asked him to sum up game design in six seconds.
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4 responses to “One Developer Sums Up Game Design In A Vulgar Six Seconds”
So thats a no on my uphill sex simulation game then??
Just don’t fuck it up
Please,
only amatures fuck things up,
pros like me make things fucked in all sorts of directions.
We want the player to feel like their in control of which direction they fuck. If the player wants to fuck sideways, they can, if the player wants to fuck upside-down, they can; the player can fuck any which way they like and that is what’s really innovative about Uphill Sex Simulator.
We spent a lot of time improving the AI so the player can really immerse themselves in the world. Now, when you approach your partner, they will move away. Also there is a dog.
You’ve gotta be fucking kidding me?
some cunt from Ubersoft,the biggest shower of “fuck our customer’s and fanbase” people involved in creating games does a smart arsed soundbite while he’s at a fucking renfair and you publish it as “sound advice”
what a load of my hairy balls.