What was Dragon Age III: Inquisition has now got rid of the eye-eye-eye. Losing el numero three-o may seem like a minor thing, but to Electronic Arts, it was a "tactical marketing decision."
Frank Gibeau, the boss of EA Games, acknowledged to IGN that there's a debate over whether numbers in sequels work, don't work, mean anything or don't. "We felt like we wanted to bring more attention to the word Inquisition, because that’s more the story arc of what it’s like.
"It’s a tactical marketing decision" he added, before adding "There wasn’t anything that strategic about it, to be blunt." Here's where I forget the distinction between strategy and tactics, but whatever, marketers expropriate military terms all the time without knowing what they mean.
The non-strategic tactical choice is meant to "draw more attention to the fact that Inquisition is an all-new chapter inside of the Dragon Age universe, as opposed to people expecting a follow-on to Dragon Age 1 and 2 in a literal, linear sense." Make of that what you will