This Week In The Business: When A Game Ships, The Axe Falls

This Week In The Business: When A Game Ships, The Axe Falls


What’s happened in the business of video games this past week …

QUOTE | “The hire-and-fire cycle is simply an aspect of our industry. When a game ships, sometimes the guillotine has to drop.” — David Valjalo, game consultant, talking about an unfortunate reality of making AAA games today.

QUOTE | “It’s not the decline of consoles, it’s the decline of a generation.” — Shuhei Yoshida, president of Sony’s Worldwide development studios, talking about his fundamental belief in consoles and why people are tired of current-gen.

QUOTE | “It’s clear that the vast majority of the people … don’t want to buy [games] online right now.” — Guy Longworth, Sony’s SVP of brand marketing, talking about why retail game sales will continue to dominate.

QUOTE | “We will continue to support the Wii U this Christmas, and we’re expecting it to take off in terms of sales.” — Yves Guillemot, CEO of Ubisoft, talking about the company’s position on the Wii U.

QUOTE | “We’re in the business of blowing minds and providing huge experiences.” — Activision Publishing CEO Eric Hirshberg, talking about what Activision needs to do to stay on top in the console business.

QUOTE | “A big company can become very dumb, very quickly.” — Hilmar Petursson, CEO of CCP, talking about the difficulties involved with the company’s growth over time.

QUOTE | “We’re working hard as a team to build this and to break a couple of rules inside Microsoft.” — Victor Kislyi, CEO of Wargaming, talking about the new version of the World of Tanks free-to-play game for Xbox 360.

QUOTE | “We think of Origin, in this new world, as the gracious host of the party.” — EA’s EVP Andrew Wilson, talking about his vision for the future of EA’s digital distribution service and how it must improve.

QUOTE | “The ultimate target for us is that of raising $US1 billion for charity over the next three years.” — Jude Ower, CEO of PlayMob, talking about their plans to integrate philanthropy into gaming.

QUOTE | “I think we’re able to show something new here that’s separate from Ninja Gaiden but still familiar.” — Comcept founder Keiji Inafune, talking about his upcoming game Yaiba: Ninja Gaiden Z containing humour and zombies.

STAT | 11 million — Number of copies of Minecraft sold for PC, Mac and Linux combined; the Pocket Edition for Android and iOS hit 10 million sales last month.

QUOTE | “If you look at what drives innovation, it’s the investment and research in those high-end products.” — Travis Williams, AMD’s global communications head, talking about AMD’s commitment to console and PC gaming.

This Week in the Business courtesy of GamesIndustry International

Image by Shutterstock


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