This Week In The Business: When A Game Ships, The Axe Falls

What's happened in the business of video games this past week ...

QUOTE | "The hire-and-fire cycle is simply an aspect of our industry. When a game ships, sometimes the guillotine has to drop." — David Valjalo, game consultant, talking about an unfortunate reality of making AAA games today.

QUOTE | "It's not the decline of consoles, it's the decline of a generation." — Shuhei Yoshida, president of Sony's Worldwide development studios, talking about his fundamental belief in consoles and why people are tired of current-gen.

QUOTE | "It's clear that the vast majority of the people ... don't want to buy [games] online right now." — Guy Longworth, Sony's SVP of brand marketing, talking about why retail game sales will continue to dominate.

QUOTE | "We will continue to support the Wii U this Christmas, and we're expecting it to take off in terms of sales." — Yves Guillemot, CEO of Ubisoft, talking about the company's position on the Wii U.

QUOTE | "We're in the business of blowing minds and providing huge experiences." — Activision Publishing CEO Eric Hirshberg, talking about what Activision needs to do to stay on top in the console business.

QUOTE | "A big company can become very dumb, very quickly." — Hilmar Petursson, CEO of CCP, talking about the difficulties involved with the company's growth over time.

QUOTE | "We're working hard as a team to build this and to break a couple of rules inside Microsoft." — Victor Kislyi, CEO of Wargaming, talking about the new version of the World of Tanks free-to-play game for Xbox 360.

QUOTE | "We think of Origin, in this new world, as the gracious host of the party." — EA's EVP Andrew Wilson, talking about his vision for the future of EA's digital distribution service and how it must improve.

QUOTE | "The ultimate target for us is that of raising $US1 billion for charity over the next three years." — Jude Ower, CEO of PlayMob, talking about their plans to integrate philanthropy into gaming.

QUOTE | "I think we're able to show something new here that's separate from Ninja Gaiden but still familiar." — Comcept founder Keiji Inafune, talking about his upcoming game Yaiba: Ninja Gaiden Z containing humour and zombies.

STAT | 11 million — Number of copies of Minecraft sold for PC, Mac and Linux combined; the Pocket Edition for Android and iOS hit 10 million sales last month.

QUOTE | "If you look at what drives innovation, it's the investment and research in those high-end products." — Travis Williams, AMD's global communications head, talking about AMD's commitment to console and PC gaming.

This Week in the Business courtesy of GamesIndustry International

Image by Shutterstock


    1) This is disgusting. The game industry's got more money than God and Warren Buffett...but, oops! Can't afford to hold on to anyone. It's sickening. Same goes with the hours worked; as a consumer I'm disheartened. And believe it or not, HR drones, people aren't machines; you can't just toss one out and buy a new one to do the exact same thing. And talent isn't something that these "machines" have instant access to - it needs to be developed.

    2) Eight fucking years is a ridiculous amount of time. Five, max.

    3) "It's clear that we've made a massive circle-jerk deal with retailers, so retail sales will last for approximately forever, or until the contracts get renegotiated."

    4) Eh, good luck to 'em. Ninty might yet prove to, again, be the sane console maker out there.

    5) You blow mind every time you Ctrl+C, Ctrl+V last year's COD, and make money off it. Also, Fish AI and a Dog Who Is Someone You Care About.

    6) *cough*EA*cough*Activision*cough*Ubi*

    7) My advice: bring anal lube. It'll hurt less.

    8) "We're still trying to rip off Steam...but not being seen as ripping off Steam."

    9) Look, I'll help a worthy cause, but tin-rattling inside games is not how.

    10) Eh, never played Ninja Gaiden. I'm sure it's nice.

    11) Go Notch!

    12) I hope AMD sticks around.

    1) and this is why I call BS when they talk about how 2nd hand games hurt developers. More and more the game is delivered and the developers get the sack. 2nd hand games just mean the Publishers maybe won't get as much money. At the same time, if it means more people can afford to play, it will still benefit the developers (and the publisher) if it's any good as the exposure is a good thing.

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